Kingdom Ablaze
Sponsor
Fancy Chest Version: 1.0
By: Plague180
Introduction
This is just a script that was originally made by Brew, i edited it to fit some ones request, then added some features i wanted. figured i post it since ive seen it requested alot over the years.
Features:
-Self forming window for each chest, for each time you open it.
-you can leave some items in chest to get latter(or one time use)
-simply better then a normal chest lol
Screenshots
Demo: *Apparently im a ass, so ya its gone, email me if you want this script*
Script(this is all the code put into one thing, i recommend you separate it if you dont download demo)
bet blue doesnt like my Chest class and module lol
Instructions
there are 6 examples in demo, but for those not using the demo its pretty simple. here is how to make a chest with a Full Potion in it.(item 3)
more advanced instructions
FAQ
None yet.
Compatibility
shouldn't have any issues unless you have unaliased Save or Load methods, if you have an issue let me see the script its conflicting with and ill fix it.
Credits and Thanks
thanks to brew for writing original, motivated me to make this.
Terms and Conditions
Do NOT post this anywhere other then hbgames.org without my permission.
By: Plague180
Introduction
This is just a script that was originally made by Brew, i edited it to fit some ones request, then added some features i wanted. figured i post it since ive seen it requested alot over the years.
Features:
-Self forming window for each chest, for each time you open it.
-you can leave some items in chest to get latter(or one time use)
-simply better then a normal chest lol
Screenshots

Demo: *Apparently im a ass, so ya its gone, email me if you want this script*
Script(this is all the code put into one thing, i recommend you separate it if you dont download demo)
bet blue doesnt like my Chest class and module lol
Instructions
there are 6 examples in demo, but for those not using the demo its pretty simple. here is how to make a chest with a Full Potion in it.(item 3)
1. you will need to make a new event, page one should look like this:
2. then on page two do this:
3. make page 3 look like this:
to make a new chest all you have to do is copy and paste a old chest and change the name of the chest in the four places its used.(in my example its 'chest')

2. then on page two do this:

3. make page 3 look like this:

to make a new chest all you have to do is copy and paste a old chest and change the name of the chest in the four places its used.(in my example its 'chest')
an explanation of the formatting:
ChestData::Chests['Chest Name'] = Chest.new([1],[1],[1])
firstly you need ChestData::Chests
['chest name'] is pretty self explanatory, its the name of that chest, no two chest can have the same name.
i know that Chest.new([1],[1],[1]) looks complex but its really not.
the first [1] is for items, the second for weapons and the last for armor.
you can also do: Chest.new([1,2,3],[1,5,8],[2,2,2,2,2]) which would give you items 1,2,3, weapons 1,5,8 and 5 armor 2's
ChestData::Chests['Chest Name'] = Chest.new([1],[1],[1])
firstly you need ChestData::Chests
['chest name'] is pretty self explanatory, its the name of that chest, no two chest can have the same name.
i know that Chest.new([1],[1],[1]) looks complex but its really not.
the first [1] is for items, the second for weapons and the last for armor.
you can also do: Chest.new([1,2,3],[1,5,8],[2,2,2,2,2]) which would give you items 1,2,3, weapons 1,5,8 and 5 armor 2's
None yet.
Compatibility
shouldn't have any issues unless you have unaliased Save or Load methods, if you have an issue let me see the script its conflicting with and ill fix it.
Credits and Thanks
thanks to brew for writing original, motivated me to make this.
Terms and Conditions
Do NOT post this anywhere other then hbgames.org without my permission.