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Fall of Nosgoth - work in progress

What's it about?
Fall of Nosgoth is a Legacy of Kain fan-fiction game I develope. Since 2005 I am working on it and there have been so many changes I even had to restart the project twice. With the beginning of 2006 I am working on this new version and it will be surely the last. It is in german but will be translated in english when it's finished.

Content:
The story begins with Raziel who awakens in the caves and has lost his memory. He meets the Elder God who helps him to remember. Soon he discovers that once he was the leader of the Razielim clan and hears about their downfall. He gets to know that he was executed by his brothers and his master Kain. Raziel decides to travel back in time and to avenge himself by killing Kain and the others. And finally to prevent the Razielim from their downfall.

Characters:
There are many characters who are important for the game, but here are the most important, because they build the member party.

Raziel:
The past clan-leader of the Razielim. Risen from the death, he is powerful, versatile and has mystical abilities.
char_raziel_ani2.gif


Bardok:
A high commander within the clan. Duteous, loyal but also ambitious.
char_bardok_ani2.gif


Marduk:
A respected warrior in the clan. Brother of Bardok, a hotspur, imaptient, but likes to act from the second row.
char_marduk_ani2.gif


Magda:
Another warrior of the Razielim. She is farsighted, fast and is appreciated for her skills.
char_magda_ani2.gif


This is Kain with his subordinated clanleaders:
kain_gruppe.jpg


Features:
- graphics are mostly selfmade, additions through some textures und rips
- music themes from the original LoK games, including sounds
- 2 battle-systems, one strategic and one round-based. Imagine it like this: in the strategic you fight on maps with troops, in the round-based you will fight with your memberparty.
- epic story with warriors, battles, vampires, humans, genocide, pain and a bit of love
- detailed menu
- skills like climbing, devouring souls etc.

Screens:
fonxp_lest.jpg

This is the headquarter of Raziel. Not finished yet.
At the wall there is a picture of him from better days...

fonxp_snap6.jpg

Raziel in the underworld. He wants to devour a soul. Flying food so to speak.

fonwip_cave.jpg

Still in the underworld. He searches for an exit but where is it?

fonwip_sneak.jpg

Sneaking in the dark not to cause a sensation.

fonwip_quartier.jpg

Same place this time from inside. May the door be locked? OMG how thrilling...

fonwip_forest.jpg

The Razielim talk. A dark, wet and later uncomfortable forest.

fonwip_menu.jpg

(german menu version)
One of the core-systems of the game. It is special because there are no collectable items but bottles of blood.

The status screen lets you manage your characters, especially skills and equipment. Skills are not learned automaticly, but will be assigned by the player. There are 9 skills and 4 attributes to learn. The more exp you invest in a skill, the more it has influence in the game, e.g. in battles. It's possible to repair your armory and weapons.

There are also quests. They'll give you (like fights) experience points which you need for your character development. And you can find out more about current tasks if you get lost in the game.

The chronicles will tell you more about characters and places inside the game. But even without it, players will get to know everything they need to know even if they don't know anything about LoK.

Options. Not 100% sure what this is for. Maybe I'll integrate some help and some other stuff.

When done!?!
German version should be finished by the end of 2008. English version will take some time to translate, so add about 2 months more for translating and testing.
But I can't give any garanties. You never know what happens in life.


Questions, comments, whatever...the post is yours!

P.S. sorry for my bad german english
 
Ascare":1up7ec4c said:
When done!?!
German version should be finished by the end of 2008. English version will take some time to translate, so add about 2 months more for translating and testing.
But I can't give any garanties. You never know what happens in life.
For this I suggest getting an English translator to do the job for you, if you can find one.
 
Yay finally someone make a LoK game =)
btw when in the LoK timeline do this game take place? =X

Oh and I dont like the face graphic of the fan-made vampires, but everything else in this game looks very cool!!!!

You need to make a more detailed story so we know more =X
 
Dadevster":1hqyo49r said:
For this I suggest getting an English translator to do the job for you, if you can find one.
Yeah, I can't do it all by myself because my english ist too bad I guess. When the game is finished maybe I'll find some people to convince.

@DopyG
Main part of the game takes place after Raziels has been executed.
Face graphics, well they are what they are... :/
The story...you'll see in the game what will happen, I hate to spoil. :)
 
Ascare":153b6g44 said:
@DopyG
Main part of the game takes place after Raziels has been executed.
Face graphics, well they are what they are... :/
The story...you'll see in the game what will happen, I hate to spoil. :)

So the game takes place RIGHT after the execution?
But.. Soul Reaver 1 takes place right after the execution @_@

Do this mean that this is a modified version of the story we already know?

OH and when I told you to detail the story it doesent mean that you need to spoil ;)
Just tell the people that dont know about LoK what happened BEFORE raziel get executed...
Tell them about the pillars, raziels story, the sarafans, etc.
 
No, Soul Reaver 1 takes place about a thousand years after Raziels execution. Most of my game will be just after the execution.

And Raziels prelife, the pillars and sarafan etc. are not important for the story, because they are not part of the game. Everything the player needs to know he will understand when he plays the game. Even if he's never heard about LoK.
 
Hey if youneed any help with your gamei would help you but i do not speak german bt i dohave a language translator program and i could translate the german stuff into english
 

mawk

Sponsor

Babelfish and that kind of thing are awful for translations. If you need a translator, go with someone who knows both languages; translation programs are full of context and grammar issues.
 
Zelda":32uvrirv said:
SECRET LIES IN NOSE.
Seriously though, avoid online translators and find someone who's fluent in both languages to translate it for you (if you don't think you can yourself).
 
@SoulReaperGod
Yeah it's just like Dr.Winston said. Machines/programs can't replace a human translator. I will need some who does that for me. In case of need I could do that myself, but the quality of the dialogues would just suffer.
Don't even know if that what I just said is said correctly. :blush:
 

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