coyotecraft
Sponsor
Ugh. I hate meeting up with old friends and family and having them ask me "what have you been up to?"
With my older family members I don't even try. I'll say something like "graphic design" because that's something they can understand and it's partially true.
With my cousins I figure they've been exposed to some videogames. But I feel like a dunce trying to explain what a RPG is. Or Pixel Art. Its weird saying this stuff out loud too; I don't know how to articulate it. "Animating characters for, umm, a 2d game. Like when they're fighting. You know, poses and, umm, elemental stuff. Yeah, it's for PC. What's it about? Umm, that's kinda hard to explain. What software? uh..."
In hindsight I should have steered the conversation towards game dev communities. I really hate talking about myself. And there's no real tangible experiences I can relate. No funny stories. I guess I could say something like, "I have to be mindful of where the characters arms are. If they are bouncing with a hand over their crotch it might look wrong."
Does anyone else have experience talking about aspects of game design/development with other people? Outsiders. People who aren't in the know. Or maybe you're like me and avoid or shift the topic to something else as quickly as possible.
With my older family members I don't even try. I'll say something like "graphic design" because that's something they can understand and it's partially true.
With my cousins I figure they've been exposed to some videogames. But I feel like a dunce trying to explain what a RPG is. Or Pixel Art. Its weird saying this stuff out loud too; I don't know how to articulate it. "Animating characters for, umm, a 2d game. Like when they're fighting. You know, poses and, umm, elemental stuff. Yeah, it's for PC. What's it about? Umm, that's kinda hard to explain. What software? uh..."
In hindsight I should have steered the conversation towards game dev communities. I really hate talking about myself. And there's no real tangible experiences I can relate. No funny stories. I guess I could say something like, "I have to be mindful of where the characters arms are. If they are bouncing with a hand over their crotch it might look wrong."
Does anyone else have experience talking about aspects of game design/development with other people? Outsiders. People who aren't in the know. Or maybe you're like me and avoid or shift the topic to something else as quickly as possible.