MysteryMan_23
Member
Well, I'm not really sure it should be called that, but basically what I want is that if a character uses a certain skill enough times, they learn a new skill. For example:
Hilda uses the spell Fire 10 times, which causes her to learn the spell Greater Fire. She then uses Greater Fire 15 times to learn the spell Mass Fire.
Also, there should be the possibility of having a certain skill require more than one skill be used a certain number of times to learn it. For example:
Aluxes uses a skill called "Fast Slash" (which runs off Dexterity instead of Strength) 10 times, and also uses a skill known as "Poison Slash" (which does damage AND adds poison) 5 times. As a result, he learns the skill "Fast Poison Slash", which not only runs off Dexterity, but also adds Poison.
I'd prefer this script to be SDK-compatible, please. Thanks!
Hilda uses the spell Fire 10 times, which causes her to learn the spell Greater Fire. She then uses Greater Fire 15 times to learn the spell Mass Fire.
Also, there should be the possibility of having a certain skill require more than one skill be used a certain number of times to learn it. For example:
Aluxes uses a skill called "Fast Slash" (which runs off Dexterity instead of Strength) 10 times, and also uses a skill known as "Poison Slash" (which does damage AND adds poison) 5 times. As a result, he learns the skill "Fast Poison Slash", which not only runs off Dexterity, but also adds Poison.
I'd prefer this script to be SDK-compatible, please. Thanks!