amber dawn firebaugh
Member
So i wanted to make a skill that healed the user based on their INT, but I wanted the skill to cap once it got so far.
I made the skill, named it Pollen, and set everything but the accuracy at 0 so it would have no variables outside of the event I made for it.
I made the skill connect to the common event, named Pollen also, which looked like this:
(The variable ='s Chad's INT. If the variable is greater than or equal to 36, it heals chad by 36 HP. Otherwise it just heals an amount equal to Chad's INT).
Right now, when I use it in battle, nothing happens at all!
Now I have 3 questions:
1) How do I fix this? What did I input wrong?
2) What if I want the variable to be Chad's INT + some number. How would I add that to the variable, but not permanently?
3) How could I make the usable by a monster? If a monster were to use it right now, it would just heal Chad. I want both monsters AND Chad to be able to use this (Chad is a "Blue Mage").
So basically I want a skill that both monsters and players can use which is based on INT + (number), but caps at 36 HP healed.
Sorry if this is in the worng section, it wasn't a script error, but an event error, so I wasn't sure to put it there.
I made the skill, named it Pollen, and set everything but the accuracy at 0 so it would have no variables outside of the event I made for it.
I made the skill connect to the common event, named Pollen also, which looked like this:
(The variable ='s Chad's INT. If the variable is greater than or equal to 36, it heals chad by 36 HP. Otherwise it just heals an amount equal to Chad's INT).
Right now, when I use it in battle, nothing happens at all!
Now I have 3 questions:
1) How do I fix this? What did I input wrong?
2) What if I want the variable to be Chad's INT + some number. How would I add that to the variable, but not permanently?
3) How could I make the usable by a monster? If a monster were to use it right now, it would just heal Chad. I want both monsters AND Chad to be able to use this (Chad is a "Blue Mage").
So basically I want a skill that both monsters and players can use which is based on INT + (number), but caps at 36 HP healed.
Sorry if this is in the worng section, it wasn't a script error, but an event error, so I wasn't sure to put it there.