Well, I am defiantly better at eventing then scripting, and I am going to show you how to make an ABS. It is pretty easy, and If you more experienced ones out there want to make skills and stuff with it, do that.
http://www.rmxp.org/forums/images/smilies/SilverSet/glasses.gif
8-)
step 1. set an event two pages long.
step 2. on the second page, check the varrible box and name the varrible MONSHEALTH. make it so that varrible MONSHEALTH is greater then ###. (this is the enemy's health. set it to how much you want it to have.
step 3. go to the first page and set it to on hero touch.
step 4. make a conditional branch, if C button is pressed, and add an ELSE case.
step 5. in the conditional branch, set CON branch if --- weapon is equipped.
add no else case. now go to varrible Opp, set the specific varrible to MONSHEALTH and make it +. now do random number between # and #. (this represents the minimum damage of that weapon and the maximum damage for that weapon.) You will need to copy and paste this Con Branch for every weapon, editing the branchs and varrible opp damage.
step 6. now remember the first Con. branch? now, go to that else case and set it to change hero health- how much HP you want this monster to take away.
step 7, play test it!
once you are done, you can add animations to when you attack and when the enemy's attack, BUT I will not tell you how. Its pretty simple, actually.
Also, you can make a defending system, but Its a little complicated. I've taught you everything you need to know. (hint-start another CON. branch
except start it with if A button is pressed.
you can also use pictures to make health bars.
NOTE- you will have to change the varrible for the monsters health per enemy. (eg.- MONSHEALTH1 MONSHEALTH2 MONSHEALTH3 etc. etc. etc.)
so it is best to make a map and have template monsters on it and yo copy and paste and modify them when you get them to your true map.
CREDITS-mememememememememememe.me.
I came up with, made, and tried it out. also used this in quite a few games. Please, credit me. It is easy to create and not as complicated as scripts. perfect for zelda games.
DEMO- none. sorry. I might submite one latter on, but not right now.(if I do post a demo, It will have all the features I talked about and maybe more.
compatible with sdk (duh!) for it is only events.http://www.rmxp.org/forums/images/smilies/SilverSet/blink.gif
O_o
http://www.rmxp.org/forums/images/smilies/SilverSet/glasses.gif
8-)
step 1. set an event two pages long.
step 2. on the second page, check the varrible box and name the varrible MONSHEALTH. make it so that varrible MONSHEALTH is greater then ###. (this is the enemy's health. set it to how much you want it to have.
step 3. go to the first page and set it to on hero touch.
step 4. make a conditional branch, if C button is pressed, and add an ELSE case.
step 5. in the conditional branch, set CON branch if --- weapon is equipped.
add no else case. now go to varrible Opp, set the specific varrible to MONSHEALTH and make it +. now do random number between # and #. (this represents the minimum damage of that weapon and the maximum damage for that weapon.) You will need to copy and paste this Con Branch for every weapon, editing the branchs and varrible opp damage.
step 6. now remember the first Con. branch? now, go to that else case and set it to change hero health- how much HP you want this monster to take away.
step 7, play test it!
once you are done, you can add animations to when you attack and when the enemy's attack, BUT I will not tell you how. Its pretty simple, actually.
Also, you can make a defending system, but Its a little complicated. I've taught you everything you need to know. (hint-start another CON. branch
except start it with if A button is pressed.
you can also use pictures to make health bars.
NOTE- you will have to change the varrible for the monsters health per enemy. (eg.- MONSHEALTH1 MONSHEALTH2 MONSHEALTH3 etc. etc. etc.)
so it is best to make a map and have template monsters on it and yo copy and paste and modify them when you get them to your true map.
CREDITS-mememememememememememe.me.
I came up with, made, and tried it out. also used this in quite a few games. Please, credit me. It is easy to create and not as complicated as scripts. perfect for zelda games.
DEMO- none. sorry. I might submite one latter on, but not right now.(if I do post a demo, It will have all the features I talked about and maybe more.
compatible with sdk (duh!) for it is only events.http://www.rmxp.org/forums/images/smilies/SilverSet/blink.gif
O_o