sixtyandaquarter
Member
Hey,
What I am requesting is a script that I could transfer events from one part of a map to another point (in the same map).
What I would like is the ability to call this script, and set the X axis to a variable (set up in events) and the Y axis to another variable (again set up in events).
And for the record, no I simply can not use move routes or path finding. What this is used for would be an easy way to move several events, to correspond to where the player currently is, when a switch is called. That means that for every X/Y combination, I'd need upwards of 20 different move routes, and that is just way more than I can do without causing lag, and other problems.
EDIT: And no, using the set event location event does not suit this purpose. It really should, but since I'm not going to give away what I've been working on till it's ready, I can't say why it doesn't suit my purpose. It really should - I wish it did.
Thanks for reading.
I'd greatly appreciate any help anyone can give, and of course full credit would be given - as well as (if you'd like) having an NPC of you (as much as possible, in keeping to the game's settings) or having being named by an NPC via dialog. I can't really offer anything else, except my gratitude at this moment.
I'd absolutely hate requesting a second script, when one I've requested is on the front page... But as one my scripts is being generously worked on, I thought I'd make an exception for this request. My project just needs a few more scripts - most I already have, but haven't added - and a few more graphical resources. Until that is done I plan on opening a thread with a demo, but would be able to show of a particular feature, that would require some sort of event transferring. All help would be appreciated
What I am requesting is a script that I could transfer events from one part of a map to another point (in the same map).
What I would like is the ability to call this script, and set the X axis to a variable (set up in events) and the Y axis to another variable (again set up in events).
And for the record, no I simply can not use move routes or path finding. What this is used for would be an easy way to move several events, to correspond to where the player currently is, when a switch is called. That means that for every X/Y combination, I'd need upwards of 20 different move routes, and that is just way more than I can do without causing lag, and other problems.
EDIT: And no, using the set event location event does not suit this purpose. It really should, but since I'm not going to give away what I've been working on till it's ready, I can't say why it doesn't suit my purpose. It really should - I wish it did.
Thanks for reading.
I'd greatly appreciate any help anyone can give, and of course full credit would be given - as well as (if you'd like) having an NPC of you (as much as possible, in keeping to the game's settings) or having being named by an NPC via dialog. I can't really offer anything else, except my gratitude at this moment.
I'd absolutely hate requesting a second script, when one I've requested is on the front page... But as one my scripts is being generously worked on, I thought I'd make an exception for this request. My project just needs a few more scripts - most I already have, but haven't added - and a few more graphical resources. Until that is done I plan on opening a thread with a demo, but would be able to show of a particular feature, that would require some sort of event transferring. All help would be appreciated