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event priorities

As i was looking at one of the tutorials about doors, I came across something called setting priority of the event to either same or under the character. How do you set a priority on an event. I look at my program, and it doesn't even seem to have that option.
 

Fusty

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In the lower left corner of the event there are 2 options that you can use: Through and Always on Top.
If you check Through the player can walk over the event.
If you check both Through and Always on Top the player will walk under the event.

These are options that RMXP has and since I don't own VX I don't know if that has them too.
 

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