sharksweetheart
Sponsor
I'm trying to make it so that the enemy will pursue the player on the map, except when they are on a specified tile ("shadows").
I had it so they would only pursue the player when Variable X was equal to 0, and when you stood on these tiles it would increase, and the enemy would wander off for a while. I also tried the opposite; enemy would pursue when Variable X was equal to 1, and stop when it decreased. Now, I actually succeeded with this method, but then I went to tweak something and broke it. I can't remember exactly what it was I had, but it was something along those lines... This is what I have now (btw, I already changed the "Move Player" to "Move Fishermen, so ignore that):
http://i250.photobucket.com/albums/gg24 ... perils.png[/img]
Does anybody know what to do?
I had it so they would only pursue the player when Variable X was equal to 0, and when you stood on these tiles it would increase, and the enemy would wander off for a while. I also tried the opposite; enemy would pursue when Variable X was equal to 1, and stop when it decreased. Now, I actually succeeded with this method, but then I went to tweak something and broke it. I can't remember exactly what it was I had, but it was something along those lines... This is what I have now (btw, I already changed the "Move Player" to "Move Fishermen, so ignore that):
http://i250.photobucket.com/albums/gg24 ... perils.png[/img]
Does anybody know what to do?