I'm working on a cutscene for my game and I have an autorun event set to fade the screen in from pitch black to a slightly darker screen tone. When the map opens from the transfer from a blank setup screen it executes the screen fade and then stops, not executing the processes after it. Here is what the event looks like thus far:
I have no clue what is going on here. Please help, this is pissing me off. Thanks in advance.
- Wait: 60 frames
- Tint Screen, wait 120
- Text
- Text
- Wait: 60 frames
- Play SE
- Flash Screen
- Set weather effect
- Wait: 60 frames
I have no clue what is going on here. Please help, this is pissing me off. Thanks in advance.