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Event just stops

I'm working on a cutscene for my game and I have an autorun event set to fade the screen in from pitch black to a slightly darker screen tone. When the map opens from the transfer from a blank setup screen it executes the screen fade and then stops, not executing the processes after it. Here is what the event looks like thus far:
  • Wait: 60 frames
  • Tint Screen, wait 120
  • Text
  • Text
  • Wait: 60 frames
  • Play SE
  • Flash Screen
  • Set weather effect
  • Wait: 60 frames

I have no clue what is going on here. Please help, this is pissing me off. Thanks in advance.
 
Check there arn't multiple event pages.
Or just make the event again. Maybe some thing's just popped up.

Otherwise, change it from parallel process to autorun or vice versa.

Could we perhaps have a screenshot of the event?
 
First thing, when you use the commande "Tint Screen using X frames" other stuff (messages, changing variables, etc.) happens during those frames. It does not wait for the "tinting" to finish. So if you want your tint to finish and THEN do stuff (make characters move, messages, etc) you should always put a "Wait" equal to the time it takes to tint the screen.

Secondly, I understood that somewhere in your event (you didn't write it down) you transfer the player to another map or something ("When the map opens from the transfer "). Well when you use the transfer, every action after the transfer is stopped. The game just exits the event. That means that if you had to Tint the screen back in, for example, after the transfer, it won't happen. But that isn't a problem, because since the "transfer" start RIGHT AFTER the "tint" starts, it means you can do a

1. Tint to black - 20 frames
2. Wait 20 frames
3. Tint to normal - 20 frames
4. Transfer

And it will still act as if the "tinting" back to normal is after the transfer. Except that this time, it should work.
 
Basically, and I've done this a million times before, I have a map called Start. This is where the player starts(no actual player in party), and it sets up any scripts, switches, and other things and then it sets the screen tone to black, waits two seconds, and transfers the player to an opening cutscene or whatever.
 
@Zekallinos - Actually, an event finishes, even after the player has been transferred.  I've often put stuff after a transfer and it works perfectly for me.

Now, the problem may be the tint screen.  It may tint everything, including the message display.  Try using the "Fadeout" and "Fadein" commands and see if that works.
 

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