rpgfanatic
Member
My second posted, but first made system using events (besides the simple dash system)
It is a fairly easy system that obviously lets your charecter morph during battle.
Special thanks to Infini for convincing me to make him one and letting me share my stuff with the comunity.
Lets get started!
Basically, i justed ripped all the instructions from the packages FAQ file
and put them here. Lol.
(I still wrote them myself!)
Down load demo here- http://files.filefront.com/Morphing+Sys ... einfo.html
____________________________________________________________
SETUP
First, you will actually have to set up the sysem (This should be obcvious)
Here are some instructions how.
First Set up the common event.
It looks something like this in the demo.
__________________________________________________________
@=Conditional Branch Switch [0001] ==ON =
@=Show Battle Animation: Actor Number 1, [Cast Magic] =
@=Control Switches [0001] ==OFF =
@= Change Actor Graphic Aluxes, 001-fighter01,001-fighter01 =
@=Change skills Aluxes,-[Mass Fire] =
@=Change skills Aluxes,-[Greater Fire] =
@=Change Parameters Aluxes, Str-200 =
: Else =
@=Show Battle Animation: Actor No.1 [Cast Magic] =
@=Control Switches [0001] ==ON =
@=Change Actor Graphic Aluxes, 099-monster03, 099-monster03 =
@=Change Skills Aluxes, +[Mass Fire] =
@=Change Skills Aluxes, +[Greater Fire] =
@Change Parameters Aluxes, Str+200 =
@= =
: Branch End =
@= =
__________________________________________________________
Next, you need to set up the skill to morph. Name it morph or w'ever you want.
Only things you really need to know are
Scope=Non
Common Event = Morph (or whatever you named it)
Occasion= Only in battle.
Thats basically it for this part!
__________________________________________________________________
Return Stats to Normal after returned to normal charecter
Ok, so when you have your common event for morph up, you will see something Like this
__________________________________________________________
@=Conditional Branch Switch [0001] ==ON =
@=Show Battle Animation: Actor Number 1, [Cast Magic] =
@=Control Switches [0001] ==OFF =
@= Change Actor Graphic Aluxes, 001-fighter01,001-fighter01 =
@=Change skills Aluxes,-[Mass Fire] =
@=Change skills Aluxes,-[Greater Fire] =
@=Change Parameters Aluxes, Str-200 =
: Else =
@=Show Battle Animation: Actor No.1 [Cast Magic] =
@=Control Switches [0001] ==ON =
@=Change Actor Graphic Aluxes, 099-monster03, 099-monster03 =
@=Change Skills Aluxes, +[Mass Fire] =
@=Change Skills Aluxes, +[Greater Fire] =
@Change Parameters Aluxes, Str+200 =
@= =
: Branch End =
@= =
__________________________________________________________
In this picture, if the switch Morph is on, he morphs into the monster or whatever else you want him too morph into. If you look at the bottom of each line of code, you will see a line that says change parameters-Str+200. or STR-200
EXAMPLE
@=Conditional Branch Switch [0001] ==ON
@=Show Battle Animation: Actor Number 1, [Cast Magic]
@=Control Switches [0001] ==OFF
@= Change Actor Graphic Aluxes, 001-fighter01,001-fighter01
@=Change skills Aluxes,-(MINUS)[Mass Fire]
@=Change skills Aluxes,-[Greater Fire]
>>>>>>>>@=Change Parameters Aluxes, Str-200
This line of code changes him back to normal using switches. If he morphed, it turns the switch on, so when he uses it again, it morphs him back. Then all you have to do is return all skills and stats back to normal ion the section of code that turns him back (See Above)
So in other words, if you change parameters +200, on the morph back code you change parameters -200? Understand?
____________________________________________________________
Automatical Transform to original form when return to map.
Make another common event Called un-morph or anything you want.
In that event make it Parallel process and the trigger switch could be any switch you want.
It should look something like this.
__________________________________________________________
Name[unmorph] Trigger[Parallel] Condition Switch [0002]
__________________________________________________________
@=Conditional Branch Switch [0001] ==ON =
@=Control Switches [0001] ==OFF
@= Change Actor Graphic Aluxes, 001-fighter01,001-fighter01
@=Change skills Aluxes,-(MINUS)[Mass Fire]
@=Change skills Aluxes,-[Greater Fire]
@=Change Parameters Aluxes, Str-200
: Else
@=
:Branch End
@=
__________________________________________________________
Then, make a parallel process event on the first map, or whatever map you want (First Works best)
all it has to do is this
turn on switch unmorph and erase
it looks like this
@=Control Switches [0002]
@= Erase Event
Trigger=Parallel Process.
That turns the switch on that turns on the common event and erases the event to prevent lags because it will want to do it over and over again.
That common event detects weather or not your morphed.
If you are, it automatically morphs you back.
__________________________________________________________________
I hope this was helpful and understandable.
Thanks! Questions? Comments? Just leave them here!
It is a fairly easy system that obviously lets your charecter morph during battle.
Special thanks to Infini for convincing me to make him one and letting me share my stuff with the comunity.
Lets get started!
Basically, i justed ripped all the instructions from the packages FAQ file
and put them here. Lol.
(I still wrote them myself!)
Down load demo here- http://files.filefront.com/Morphing+Sys ... einfo.html
____________________________________________________________
SETUP
First, you will actually have to set up the sysem (This should be obcvious)
Here are some instructions how.
First Set up the common event.
It looks something like this in the demo.
__________________________________________________________
@=Conditional Branch Switch [0001] ==ON =
@=Show Battle Animation: Actor Number 1, [Cast Magic] =
@=Control Switches [0001] ==OFF =
@= Change Actor Graphic Aluxes, 001-fighter01,001-fighter01 =
@=Change skills Aluxes,-[Mass Fire] =
@=Change skills Aluxes,-[Greater Fire] =
@=Change Parameters Aluxes, Str-200 =
: Else =
@=Show Battle Animation: Actor No.1 [Cast Magic] =
@=Control Switches [0001] ==ON =
@=Change Actor Graphic Aluxes, 099-monster03, 099-monster03 =
@=Change Skills Aluxes, +[Mass Fire] =
@=Change Skills Aluxes, +[Greater Fire] =
@Change Parameters Aluxes, Str+200 =
@= =
: Branch End =
@= =
__________________________________________________________
Next, you need to set up the skill to morph. Name it morph or w'ever you want.
Only things you really need to know are
Scope=Non
Common Event = Morph (or whatever you named it)
Occasion= Only in battle.
Thats basically it for this part!
__________________________________________________________________
Return Stats to Normal after returned to normal charecter
Ok, so when you have your common event for morph up, you will see something Like this
__________________________________________________________
@=Conditional Branch Switch [0001] ==ON =
@=Show Battle Animation: Actor Number 1, [Cast Magic] =
@=Control Switches [0001] ==OFF =
@= Change Actor Graphic Aluxes, 001-fighter01,001-fighter01 =
@=Change skills Aluxes,-[Mass Fire] =
@=Change skills Aluxes,-[Greater Fire] =
@=Change Parameters Aluxes, Str-200 =
: Else =
@=Show Battle Animation: Actor No.1 [Cast Magic] =
@=Control Switches [0001] ==ON =
@=Change Actor Graphic Aluxes, 099-monster03, 099-monster03 =
@=Change Skills Aluxes, +[Mass Fire] =
@=Change Skills Aluxes, +[Greater Fire] =
@Change Parameters Aluxes, Str+200 =
@= =
: Branch End =
@= =
__________________________________________________________
In this picture, if the switch Morph is on, he morphs into the monster or whatever else you want him too morph into. If you look at the bottom of each line of code, you will see a line that says change parameters-Str+200. or STR-200
EXAMPLE
@=Conditional Branch Switch [0001] ==ON
@=Show Battle Animation: Actor Number 1, [Cast Magic]
@=Control Switches [0001] ==OFF
@= Change Actor Graphic Aluxes, 001-fighter01,001-fighter01
@=Change skills Aluxes,-(MINUS)[Mass Fire]
@=Change skills Aluxes,-[Greater Fire]
>>>>>>>>@=Change Parameters Aluxes, Str-200
This line of code changes him back to normal using switches. If he morphed, it turns the switch on, so when he uses it again, it morphs him back. Then all you have to do is return all skills and stats back to normal ion the section of code that turns him back (See Above)
So in other words, if you change parameters +200, on the morph back code you change parameters -200? Understand?
____________________________________________________________
Automatical Transform to original form when return to map.
Make another common event Called un-morph or anything you want.
In that event make it Parallel process and the trigger switch could be any switch you want.
It should look something like this.
__________________________________________________________
Name[unmorph] Trigger[Parallel] Condition Switch [0002]
__________________________________________________________
@=Conditional Branch Switch [0001] ==ON =
@=Control Switches [0001] ==OFF
@= Change Actor Graphic Aluxes, 001-fighter01,001-fighter01
@=Change skills Aluxes,-(MINUS)[Mass Fire]
@=Change skills Aluxes,-[Greater Fire]
@=Change Parameters Aluxes, Str-200
: Else
@=
:Branch End
@=
__________________________________________________________
Then, make a parallel process event on the first map, or whatever map you want (First Works best)
all it has to do is this
turn on switch unmorph and erase
it looks like this
@=Control Switches [0002]
@= Erase Event
Trigger=Parallel Process.
That turns the switch on that turns on the common event and erases the event to prevent lags because it will want to do it over and over again.
That common event detects weather or not your morphed.
If you are, it automatically morphs you back.
__________________________________________________________________
I hope this was helpful and understandable.
Thanks! Questions? Comments? Just leave them here!