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escape

ok my rpg is currently a little odd since I made it specifically so grinding was not required, however because of the escape function there is no reason to fight enemys.

is there anyway other then increasing enemy agility to keep my guys from being able to escape?.
 
There is a script that removes the ESCAPE option before the fight begins. Search for it here in the forums.

And you're asking if IS THERE A WAY OF INCREASING THE AGILITY OF ENEMIES? Have you heard of the option DATABASE in RPG Maker XP menu?
 
He is asking if there is a way other than increasing agility. As in, an alternate method.

For a quick hack job, you can replace the initialize segment under Window_PartyCommand with this:

Code:
  def initialize
    super(0, 0, 640, 64)
    self.contents = Bitmap.new(width - 32, height - 32)
    self.back_opacity = 160
    @commands = ["Fight"]
    @item_max = 1
    @column_max = 1
    draw_item(0, normal_color)
    self.active = false
    self.visible = false
    self.index = 0
  end

This will literally remove the escape option, but you'll still have to hit "Fight" before every round. There is probably a better script that will remove this beginning sequence entirely.
 
humvee2800;324156 said:
ok my rpg is currently a little odd since I made it specifically so grinding was not required, however because of the escape function there is no reason to fight enemys.

is there anyway other then increasing enemy agility to keep my guys from being able to escape?.

I'd disable escape, along with making the enemies attack with a system that makes it hard for someone to focus on anything but the battle.. CTB's should do the trick.
An assortment of CTB scripts

Timer battles Do the trick

For a first person (Default RMXP Battle System) style.. Look here
 

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