Version: 3
Introduction
This is actually the third time I worked on Resident Evil Movement. :D This is my third time attempting to make a Resident Evil like movement system. I'm aware that some of you may not like how the player will move in the demo I'm about to show. But for those interested in a event system where the player moves similar to Resident Evil, you may be in for a treat.
Features
- This time, this system is fully event based. No edits to script editor at all unlike the last two Resident Evil Movement.
- No edits to script at all. Regular movement is just not going to show up and player will not move during a message.
- Up: Move forward, Down: Move backwards, Left: Turn 90 degrees left, Right: Turn 90 degrees right, Holding Z (on the keyboard) while tapping Down: Turn 180.
No screenshots.
Demo
Download Resident Evil Movement here.
Demo controls:
Press Up Arrowkey: Forward
Press Down Arrowkey: Backwards
Tap Left Arrowkey: Turn 90 degrees left.
Tap Right Arrowkey: Turn 90 degrees right.
Press Z on your keyboard and Tap Down: Turn around.
System
Check out the spoiler on how to do it.
1 switch.
1 common event.
1 common event.
Name the switch: Resident Evil Movement
(Waste of spoiler? Yeah I know. No need to make a feedback topic out of it.)
(Waste of spoiler? Yeah I know. No need to make a feedback topic out of it.)
This system is actually very easy to copy. Just download my demo, copy and paste the common event itself, create a new switch and name it "Resident Evil Movement", and make "Resident Evil Movement" the trigger switch for that common event. To start the common event, just create a new event on the map, put it on parallel process and turn the switch on via the Control Switches event command.
Instructions
Copy the common event in the demo and paste it into a new common event in your project. Create a new switch and name it "Resident Evil Movement" and make the switch the trigger switch for the common event.
FAQ
No questions have been asked.
Credits and Thanks
Resident Evil.
Author's Notes
So yes. It's actually my third time doing this. The first time was a very bad edit of Game_Player in the script editor (The player, when left or right is pressed just spun.) The second time I did this was another bad edit of Game_Player, this time removing stuff like "move_up" within the script and making it event based. This time, this script is fully event based with no edits to the scripts at all.
Terms and Conditions
Credit Punk! :thumb: