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Error with Trickster's Adv.Targeting

Well, you see, I'm having this problem. At last I tried to test Adv.Targeting along with my Unlife script (use search if you want it).
I got some weird stuff, and it does not have to do with my script.

1) When I try to test a battle via database, the script goes hanging. This happns to the demo too

2)When I test play the project and choose to attack / use a skill in battle, i get the following:

Script "Game Temp" line0: NameError occured
ininitialized constant Game_Battleaction:: ATTACK_USING

This is propably my fault, but I'm clueless at scripting so... plz help?
 
Well I think you are missing the Method and class library if you are getting the second error, but create a demo of the two scripts conflicting and I will see what I can do

Note: Include all information when posting a topic, like a link to the unlife script for instance. do the legwork and more people will be willing to help
 
LOL I SWEAR I COULDN"T FIND THIS A FEW HOURS AGO!!! I even used search! I dunno what happened!

I created a similar thread yesterday, when some madness occurred... The photo thingie posts... Now what was that?

Nevermind. I don't seem to be able to find my previous thread.

I got some problems with the Adv. Targeting script.
At first, I thought it was due to some incombatibility with my un-life script.

I made a new project, and added only the latest SDK and MACL, plus Adv. Targeting, latest version too.

1) When I perform a troop battle test via database the script hangs.
(also in the demo)

2) When I get in battle in-game, there s no script - hanging. But when I choose attack / skill and try to target an enemy i get the following:

Script 'Game Temp' line0: NameError occured
uninitialized constant Game_Battleaction:ATTACK_USING

My guess (after several script combination tests) is that while the script runs with MACL 1.5, it is incompatible with MACL 2.0.
Dunno though, I'm worthless at RGSS.

@Trickster: thank you for the advice... I believe the script is not MACL2 compatible, other people have said so. But, hey, you know better.
 

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