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Erichermit's Custom Tilesets: Please give Critique

http://img183.imageshack.us/img183/2900 ... setrr7.png[/img]
Mine Based

I am currently working on making a bunch of tilesets for my next game (these will not be used in Enex2). I would some comment critique on them. I'll be adding more later. This is my first tileset I have ever made and it took me about a day to make. I'm still quite a beginner at spriting so if anyone would like to give some helpful advice I would love that.

I will NOT be using RTP or Pixel art with this tileset or game.
 
Please note: Tilesets should take weeks/months, if done right ;)

Well ... The cave walls (the wall interiors, the autotile) looks pretty good. The crates are ...... Decent. I can tell what most things are supposed to be, anyway. (except the large, transparent, cactus-looking things.)

I--hrrm ... Well ... Where to begin.

Uh, well ... I'd recommend joining an Academy? :S

Otherwise, don't use those photographic textures (like the floors). The repeat-tiles are really blatent. Everything looks fuzzy, like it's been hit with the Blend tool 100 times. The plants(?) seem to have a white outline surrounding them. Avoid solid blacks and gradients. The RTP really doesn't go with it at all--no pixel art would.

But the ... Doorway looks good! Yeah~~

:sorry:

:brain:
 
Much like Ven said... the style won't go well with any pixel art. Also, it seems like everything's been blended into everything else. Soft outlines are EVIL in the world of pixel art. The saturation and brightness of some things varies a lot, which looks bad. And again, don't use the photorealistic textures, as the tiling is quite obvious.
 
Thank you for your criticisms! I actually find that some people seem to enjoy it a lot and some people seem to not like it.

However, the ones who don't like it are the ones with a more refined taste in whats good in graphics, so I think I'll trust that you and others like them know what theyre talking about.

I'm a bit scared by the prospects of a good tileset taking over a week to make, but oh well. I suppose I shall look into joining an academy.

As I said in the post, I'm not using the RTP sprite in it. It's a placeholder.

The Green Things are crystals, I didnt know that was hard to tell.. lol.

That bush does look rather out place. What do you think I should do to help it? I also think my walls are a bit.. weird looking. Im having trouble figuring out how to make them "loop" properly without making it look like a pattern.

I should also remake the floor tile you say? Okay, I suppose I did take a bit of a lazy way out with that photorealistic thing.

Are soft outlines Evil if I don't plan on using pixel art?

I didn't use the blend tool much at all but it seems to be coming out very fuzzy (I used a fuzzy white and black brush to shade). I suppose I also need to find a way to make the saturation and brightness more evened out too.

~I don't plan on using Pixel Art with it Please read the post everybody.~
 
photoshop brushes really just aren't the way to go here, at least not like that. If u insist n using photoshop, u may as well find a script for making maps that are all panorama based and create the areas by directly drawing them in photoshop (see the Dreams project for more of an idea of what i'm talking about)
 
Anyways, if you're making a tileset using Photoshop brushes, don't try to make it tile. It won't work.

Instead, make the entire map in Photoshop (or similar editing program) and then divide it into 32x32 tiles. Then you wont have to make it "tile", and instead you can basically just cut + paste it into RMXP (and do the passability and all that boring stuff).
 
The floor tile doesnt tile very well.

And yeah, I tried this a long time ago, but I didn't even want to post it on here, because it's just ugly.

Good effort.
 
I have to admit I do not like it either... I dislike to the extent I wouldn't be able to play a game in that style.  It's just too blendy and blurry and it still has the look of an rtp set just having loads of filters run through it.

You'd be better off sticking with rtp than this.
 
Thank you for the negative criticism, everybody. If I hadn't received it, I may have ended up actually making a game with these.

I want to try to find a style I can do because I feel like the RTP limits me to only what is available, but I suppose my only chance for this is to learn how to pixel sprite. That or try making these map by map, though that seems like it'd take an exorbitant amount of time. I may try to sharpen it (not filter > sharpen) then repost for some final criticism, but if it really isn't working out I'll just go learn how to pixel sprite. Start on some icons and charsets, maybe move up to tilesets someday!

Thank you all, I'll be reposting some new stuff this weekend for you guys to figure out about.
 
Tilesets should almost always be pixelled(best method you'll ever find) or hand drawn(you have to know what your doing).  Of course they're is always exceptions, but I'd stick to this as a general rule.  Try pixeling then adding filters to give it a more artsy look, just make sure you don't over do the filtering.
 
Erichermit":1tboycdj said:
Thank you for the negative criticism, everybody. If I hadn't received it, I may have ended up actually making a game with these.

I want to try to find a style I can do because I feel like the RTP limits me to only what is available, but I suppose my only chance for this is to learn how to pixel sprite. That or try making these map by map, though that seems like it'd take an exorbitant amount of time. I may try to sharpen it (not filter > sharpen) then repost for some final criticism, but if it really isn't working out I'll just go learn how to pixel sprite. Start on some icons and charsets, maybe move up to tilesets someday!

Thank you all, I'll be reposting some new stuff this weekend for you guys to figure out about.

That's cool. Finding new art styles and experimenting is what being an artist is all about :3
 

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