Free memory... I guess you could look at it like that. It effectively clears out the event from the array in $game_map.events. But you have to make sure you are consistent. Using erase event only removes the event for the duration that the current map is active. As soon as you change the map and go back to the previous map all the event commands before the erase event line are executed again. So make sure you still use switches/self switches to rid yourself of events in a more permanent manner. A good approach is as soon as the event needs to disappear or be removed activate a switch/self switch that takes the event to another page that erases the event. This way the event is erased as soon as the map is loaded.
Good luck with it elder! :thumb:
â„¢ Regi