This might sound strange, but I recently tried to re-arrange the order of the Equipment slots so that Helmet is at the bottom and the 2 previously below it move up so that it would look like:
Weapon
Shield
(Body) Armor
Accessory
Helmet
Now you might ask why I'd do this... well, I'm actually ditching helmets in my game and have renamed the slot to be used for something else. I figure that rather than chance "Accessory" into the something else, Armor into Accessory, and Helmet into Armor, it would be better to just move the slots around and do the one swap. Changing what everything is would likely confuse me in my database editing.
So anyway, re-arrange the text as drawn in the Equip screen was a piece of cake and I even got it so that the bottom windows will actually show the right type of equipment for what you have hovered over (at first, it should show Helmets under "Armor" because by default, that's the 2nd armor slot). HOWEVER... that doesn't mean that the game actually lets you EQUIP it slot. No, instead it now still tries to equip that Helmet and shows the Helmet's stat changes as if you were hovering over those items, even though you can't see them and just see the Armors printed (the cursor kinda disappears too).
So I can't seem to figure out how to change all the stuff that is needed to connect up the slots so they work in their new order with their new indexes and whatnot.
Any help?
FYI: I'm using the Special Equipment System that came with Atoa's XP conversion of Enu's SBS, though I don't think that this really affects anything. The Window & Scene Equips looks like the same basic stuff as the default XP ones, just with the extra stuff added for the possibilities of additional accessory slots and 2 weapon types and stuff like that.
Weapon
Shield
(Body) Armor
Accessory
Helmet
Now you might ask why I'd do this... well, I'm actually ditching helmets in my game and have renamed the slot to be used for something else. I figure that rather than chance "Accessory" into the something else, Armor into Accessory, and Helmet into Armor, it would be better to just move the slots around and do the one swap. Changing what everything is would likely confuse me in my database editing.
So anyway, re-arrange the text as drawn in the Equip screen was a piece of cake and I even got it so that the bottom windows will actually show the right type of equipment for what you have hovered over (at first, it should show Helmets under "Armor" because by default, that's the 2nd armor slot). HOWEVER... that doesn't mean that the game actually lets you EQUIP it slot. No, instead it now still tries to equip that Helmet and shows the Helmet's stat changes as if you were hovering over those items, even though you can't see them and just see the Armors printed (the cursor kinda disappears too).
So I can't seem to figure out how to change all the stuff that is needed to connect up the slots so they work in their new order with their new indexes and whatnot.
Any help?
FYI: I'm using the Special Equipment System that came with Atoa's XP conversion of Enu's SBS, though I don't think that this really affects anything. The Window & Scene Equips looks like the same basic stuff as the default XP ones, just with the extra stuff added for the possibilities of additional accessory slots and 2 weapon types and stuff like that.