guitarshredderj
Member
I'm using Mr. Moes SBABS, and I want to make this script work so that when, you toggle between characters, the equipment in the HUD switches to the currently playing character instead of staying the same, if that makes since. I don't know how to do it exactly, because i'm terrible at scripting, but I tried to figure it out myself and I couldn't. I think it's because there needs to be a update and refresh method in there somewhere, but i havn't the most faint idea where.
Anyways, here's the script:
Any help would be greatly appreciated.
~Thanks.
Anyways, here's the script:
Code:
#_______________________________________________________________________________
# MOG MPW Equip V1.1
#_______________________________________________________________________________
# By Moghunter
#_______________________________________________________________________________
if true # True = Enable / False = Disable (Script)
module MOG
#Disable Window Switch ID.
EQPMAPVIS = 5
#Window opacity.
EQPMAPOPA = 0
#Windowskin name.
EQPMAPSKIN = "001-Blue01"
#HUD Position.
EQPMAPX = 290 #X Pos
EQPMAPY = 390 #Y Pos
end
$mogscript = {} if $mogscript == nil
$mogscript["mpequip"] = true
###############
# Window_Base #
###############
class Window_Base < Window
def draw_equip_map(item, x, y)
if item == nil
return
end
bitmap = RPG::Cache.icon(item.icon_name)
self.contents.blt(x + 3, y + 34, bitmap, Rect.new(0, 0, 24, 24))
end
def draw_mequip(x, y)
mequip = RPG::Cache.picture("Mequip")
cw = mequip.width
ch = mequip.height
src_rect = Rect.new(0, 0, cw, ch)
self.contents.blt(x , y - ch + 65 ,mequip, src_rect)
end
end
####################
# Window_Equip_Map #
####################
class Window_Equipmap < Window_Base
def initialize(actor)
super(0, 0, 190, 100)
self.contents = Bitmap.new(width - 32, height - 32)
self.opacity = MOG::EQPMAPOPA
self.windowskin = RPG::Cache.windowskin(MOG::EQPMAPSKIN)
@actor = actor
refresh
end
def refresh
self.contents.clear
draw_mequip(0,0)
@data = []
@data.push($data_weapons[@actor.weapon_id])
@data.push($data_armors[@actor.armor1_id])
@data.push($data_armors[@actor.armor2_id])
@data.push($data_armors[@actor.armor3_id])
@data.push($data_armors[@actor.armor4_id])
self.contents.font.color = system_color
draw_equip_map(@data[0], 32 * 0, 0)
draw_equip_map(@data[1], 32 * 1, 0)
draw_equip_map(@data[2], 32 * 2, 0)
draw_equip_map(@data[3], 32 * 3, 0)
draw_equip_map(@data[4], 32 * 4, 0)
end
end
#############
# Scene_Map #
#############
class Scene_Map
alias mog8_main main
def main
@actor = $game_party.actors[0]
@eqmap = Window_Equipmap.new(@actor)
@eqmap.x = MOG::EQPMAPX
@eqmap.y = MOG::EQPMAPY
if $game_switches[MOG::EQPMAPVIS] == false
@eqmap.visible = true
else
@eqmap.visible = false
end
mog8_main
@eqmap.dispose
end
alias mog8_update update
def update
if $game_switches[MOG::EQPMAPVIS] == false
@eqmap.visible = true
else
@eqmap.visible = false
end
if $eref == true
@eqmap.refresh
$eref = false
end
mog8_update
end
end
############
# Game_Map #
############
class Game_Map
attr_accessor :eref
end
class Interpreter
def eref
$eref = true
end
alias mog319ref command_319
def command_319
eref
return mog319ref
end
end
end
Any help would be greatly appreciated.
~Thanks.