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Entrusted Vengence

Hey LOS,

I thought as though I would just put a few words of advice forwards.

With regards to your grammar, although I understand you struggle with it, which is fine, people will be less prepared to play through a game with poor grammar and spelling. Particularly with people who's grammatical ability is very good, it becomes even more noticeable. Of course, it is hard to gauge how affected the grammar in your game is, because noone has played it yet, but from what you've shown, your beta-tester is either trying to be kind or is not the best beta-tester around by a long shot.

Try not to be too discouraged by peoples comments, TCOFA isn't the sort of member to say things are really good unless TCOFA really thinks they are that good. This is a good thing thoug, it's always supportive to have members say "yeah, it's great!", but it's also constructive to have members like TCOFA towards making the game the BEST it can be, by "nitpicking". TCOFA said my mapping was little more than mediocre too, but many other people say it is very good, it's just varying opinions/high expectations.

In truth, your mapping isn't too good. Your maps all feel very empty and lack atmosphere. Here's a few observations

In the first town image, all the houses use the default layout, try extending and reshaping houses to give a more interesting look. The houses are far too evenly spaced out, a village in a forest is unlikely to be so symmetrical. I'm also unsure that a wooden house would have a chimney of that sort either.

The sewer is VERY empty. I know it can be hard to map a sewer, but it is too bland. Look in the download manager, there is a specific sewer tileset in the interior tilesets folder tnat may help you to make it better.

Once agin, the port town looks deserted. there are no inanimate items anywhere. No real suggestion that anyone actually lives there.

The next three aren't too bad. They are just once again a little plain. Not to badly mapped though.

The desrt map is totally empty. I know a desrt generally is, but at least add the odd patch of grass, stones, a little bit of vegetation. And just to confirm, the grammar in this screenshot is incorrect. It should read...

"Tam Yam, even though you had a stupid name, you were still my friend."

As for the topic on gothism, there is nothing wrong with basing your characters on the current perception of what a "goth" is, but try not to reiterate it, or even state it at all. It's fine to draw inspiration in your charcater from the modern day social movement of goths, but someone was going to eventually pull you up on the true meaning of "gothic", trust me. A real gothic game, would be a dark and morbid tale of the medieval times, though I do understand your interptretation of the term too. Yeah, so design your characters around the idea, but I siggest not keep reiterating they are "gothic", it makes it rather tiresome.

I was wondering, if you drew one character battler, why not draw the other five? This way you can have it both consistent and original. I mean another five isn't that much work.

My final mention is the title screen... It's bad. It doesn't reflect any connotations of the gothic feel (either perception of the word). It is more reminiscent of some sort of superhero game. Just putting the battlers over a backdrop is a very uninspiring thing too do. For me, this needs to be completely redone. If you struggle with titlescreens, it's usually the most common resource request to be taken up. Just so you know.

All in all, I hope you understand the time I have taken to write this is fir you to improve upon your game, to encourage you to persevere with it and certainly not to flame or put your game down. I wish you best of luck with the advancement of your project.
 
landofshadows said:
Sorry, I left school years ago... And I don't really converse in idle name calling... so if you want to keep picking fault with every thing I say and continue trying to pick at me I aint bothered...
First, why did you actually continue on this? If you ain't bothered, you won't pay attention. Second, my first post was rather polite, but seeing you write a lot of text without saying anything, well, that's my cue for jumping in. If your game is going to end up like that, nobody will like it. You should try to prevent that. Continueing on the Final Fantasy 7 review, FF7 is overrated, I don't care how many fans it has, if anyone uses ff7 for an excuse they don't deserve to be taken seriously, as they don't even take their own game seriously.
But if you must know most of my mates have got better things to do then mess about with a poxy RPG maker... Oh Family wise I moved out years ago...have me own house and the only person that lives with me is my GF and she hates Computer games...
Well, you can always ask your friends, I s'pose it's very possible that they find they have something better to do, but you never know untill you ask. People tend to be willing to do more than you think.
Your girlfriend doesn't like computer games, not a problem. Simply don't put it as a video game too much, she should be able to help you unless she's also having something against literature. Because you see, you should think of your game's story as of a book or as of a play. Not as something you made up quickly just to give the quest a meaning.

Why are you getting personal and attacking me for trying my best ?...

I am not personally attacking you. To say this like despain would;
I can say your story sucks, or I can say you're a fucked up writer. By saying your story sucks, I don't say you're not capable of writing anything properly, I'm saying you should try doing it in another way, as I've mentioned above.[/quote]
Most people don't know what Gothic is...
No excuse.

Try typing Gothic in Google and you can see that most interp as I do... And if I want to use the term Gothic to give a description of the Bad guys in my Game then I will...
You can let them dress like gothics, but using the word as substitute for evil, well, I assume you don't need an explanation of my opinion here...

but for you to be that up on Goth shite to me that makes you sad...
Wrong, scroll up.
Every one has their own opinions and twists on things... To me Gothic is a trend and a Fasion in modern times I aint bothered about what it meant in medievil times cuz medevil people aint gunna be playing my game...
Yup, as far as you're concerned it's a way certain people dress. Even though the stereotype says they're either emo or satanistic, that doesn't say everyone who's gothic is evil. In fact, the only real magic some goths tend to practice is wiccan magic, and as far I'm concerned, wicca is all about respecting nature. Now tell me that's evil.
I am still learning... I am taking on board people's comments as long as they aint like the above... when she says I am wrong then copies and pastes some thing from the net proving me pretty much right...
Well, you are really not paying attention when reading it seems;
5. often gothic Of or relating to a style of fiction that emphasizes the grotesque, mysterious, and desolate.


Well then, back to RPG maker you say? Fine with me, but make sure to read my critism well if you're going to respond. And if you don't care, that's fine too, then I'll just ignore the topic. As calibre mentioned, I only say I like things when I really like them. My comments never are; Great, good job, but I will often point out exactly what I like. And if I don't like something, that's on the top of my priority list, as that is what needs to change.

EDIT; Also Calibre, your overall mapping is good enough, but it featured quite some obvious errors.
 
Calibre

The wooden Houses in the village have those chimneys as thats the one inbedded in the tile set...

Doing Custom Battlers for all my playable People would be mad... I have around 20 playable people now... (I may do...) What I am thinking is release this version once done... then spend time goinig over it and trying to make most of it custom... But to be honest I only got the RPG Maker XP for a laugh... I am not too serious with it... its just a bit of fun...

You guys on here are well serious about it...

I know my game is large... and VERY playable... every thing seems in check on the hardness level and keeping you entertained...

But I am going to improve the Desert area and add decoration and so fourth...

Calibre your maps are fantastic... but to me it looks like your using custom tile sets... I am not... I could, but I am not getting to envolved for what I see as my first game... you guys may have been using this for ages... me around 8 months... and then its very limited time, I would say I get about 1 hour a day if I am lucky... I saw a tile set the other day, A Jap one, with amazing screens of it in use... But I didn't download it as I know it wont fit to well with the other sets and then I would end up having to re-do others...

The point you made on the houses being too close and uniform in a wood was a good one... and the fact I had not Shaped them too well... I am going to re make that area... All of the first screen shots I posted was before I had added actual Sprites to my Events... I tend to Event all my area's then add the sprites later... The port has a few people walking about....

All your comments have been help-ful... But the bit on me over doing the word Gothic... its mentioned 3 times on different sheets... So you only see it should you play as 3 of the 5 starting people, and you only read it once gives it around a 60% chance of being seen and in ratio to the amount of times I used the word Dark its no place close...LOL

The Cry of Fallen Angels

When I mean your attacking personally it was the comment you made about using Dyslexsia as an excuss... I have lived with it all my life... I am finding ways around it all the time... I don't use it as an excuss for any-thing but my spelling and Grammar... And the way you put it was like I am not trying... you know nothing but preach to me on ways to solve an issue I am have being battling with for years...

When you choose to play as Said person at the start of the game you only see the screen applicable to the person your playing as... Now on all 5 of them sheets I only mention or give reference three times as them being Gothic... And then its used as a description in look and style... I have not used Gothic as a replacement of the word Evil... Its seems to me you may be a Goth, and you don't like poeple using the term unless they fully understand every aspect of the word, like you have ownership on it... Hence my reply to getting up-a-ty on the matter...

FF7 is with out a shadow of a doubt one of the most playable RPG's ever... Infact the only RPG's I have ever bothered to finish playing from start to finish are FF7, Secret of Mana, Robotrech, Dark Cloud, Dragon Quest and almost every Zelda game (didn't like Wind Waker)... I have played most of the FF games and most Suck and follow a very linar style... no freedom... I like RPG's with Freedom... Mine has Complete freedom, with only a few restrictions (Bench marks to obtain)...

____________________Going forward_____

I know my game wont be every one's cup of tea... and for those of you that have used RPG maker to the degree you guys are here then you will be picking fault every step of the way...

I have not made this game to compete with any one on here... Just for my own enjoyment... Once its finished I will uploaded it on my WEB site... It will be free I wont profit from it... Its just a bit of fun...

I have aimed my game at Kids... aged around 6 to 14... Mainly my Nephews... It would be great to see them play my game... May be it will get them envolved in making games of their own and who knows what that will lead to in the future...

On that score I don't know why I have posted my work on here... Its like me putting work up I have done on Paint vs Photoshop... And saying here look I can use the fill tool...

I am only using very little compared to you... I want to make a playable game... on the level of say the Zelda on the SNES... Nothing too grand a scale...

May be once I release this one... You can't tell who much fun it is from a few screen shots...

I will still add new ones for pointers... But as for adding and changing Major tile sets I doubt I will... I have made two of my own and there just for Damaged area's of towns...
 
landofshadows said:
The Cry of Fallen Angels

When I mean your attacking personally it was the comment you made about using Dyslexsia as an excuss... I have lived with it all my life... I am finding ways around it all the time... I don't use it as an excuss for any-thing but my spelling and Grammar... And the way you put it was like I am not trying... you know nothing but preach to me on ways to solve an issue I am have being battling with for years...
Tsk, tsk, I said trying it another way. Seriously, you have to read before replying. I'm not going to spend all my time on replying on misunderstandings.
Secondly, I know many different versions of dyslexie, they sure affect spelling, but not grammar. Some people read slower, or write slower, and they have to put a lot more effort in things than others. But none of the people I know say; I can't spell because I have dyslexia. They have to put in more effort, they have to triple check, but they CAN spell.
With which I also wish to say; read things 3 times. Instead of doing it once and instantly pressing the reply button without actually knowing what was written.
It may be harder for you than for people who don't suffer from dyslexie, but that doesn't mean you can't read. You can if you are really seriously about replying to me. If you're not, don't bother even mentioning my name.
When you choose to play as Said person at the start of the game you only see the screen applicable to the person your playing as... Now on all 5 of them sheets I only mention or give reference three times as them being Gothic... And then its used as a description in look and style... I have not used Gothic as a replacement of the word Evil...
Well then, are there nice goths in your game? If every black person would be a demon in your game, you would suggest black people are evil. Same goes for how you put down gothics here.
Its seems to me you may be a Goth, and you don't like poeple using the term unless they fully understand every aspect of the word, like you have ownership on it... Hence my reply to getting up-a-ty on the matter...
I'm not a goth, I simply RESPECT people. Giving wrong images of people means disrespecting them.
FF7 is with out a shadow of a doubt one of the most playable RPG's ever...
Even without having played a lot of games, I know that is untrue. Heck, paper mario is easier to play.
I know my game wont be every one's cup of tea... and for those of you that have used RPG maker to the degree you guys are here then you will be picking fault every step of the way...
Which is because we want you to improve on, so that it wil be enjoyable for us too. If you think I have nothing better to do with my time than insulting people for being less skilled than my standards, you are wrong. You know what I want? I want you to prove ME wrong, by making this game so that it can be enjoyable, for both people who enjoy everything that has to do with pressing buttons, to people who actually care about story, mapping, and eventual systems and original graphics.
I have aimed my game at Kids... aged around 6 to 14... Mainly my Nephews... It would be great to see them play my game... May be it will get them envolved in making games of their own and who knows what that will lead to in the future...
How about inspiring them with even better work? You may have seen master of the wind? Or anayaru's entry for black tuesday? Those are games that inspire. Not every random demo, we've all seen the rmxp engine. We want something enjoyable, this can be accomplished by story, and if you're able to, minigames, puzzles and fights in which you have to think. I really suggest you download master of the wind to get an impression of what I'm talking about.
On that score I don't know why I have posted my work on here... Its like me putting work up I have done on Paint vs Photoshop... And saying here look I can use the fill tool...

I am only using very little compared to you... I want to make a playable game... on the level of say the Zelda on the SNES... Nothing too grand a scale...
Zelda on the SNES was awesome, and I doubt you can live up to it with what I'm seeing. Again, go ahead, prove me wrong. But untill then, my opinion stands.
May be once I release this one... You can't tell who much fun it is from a few screen shots...
Sceenshots are supposed to make people interested in your game, you have to show people from your screenshots that your game will be enjoyable. You don't do that, you put up screenshots for the sake of having screenshots. Why? What do you have to show?

I will still add new ones for pointers... But as for adding and changing Major tile sets I doubt I will... I have made two of my own and there just for Damaged area's of towns...
Then show YOUR tilesets. That is what matters, everyone knows how the RTP looks like. And as you're not a great mapper, you really should be more focused of the few original tilesets you may have.
 
I don't think even making 20 custom battlers is insane. If you drew one a day you would be finished in under a month. But as you said, if it isn't serious and you struggle to find the time, then fair enough. Though I must say the idea behind the project (multiple paths with multiple characters) was always going to be very time consuming to make. Maybr a more linear game would have been a better choice for a first game from someone who has little time to commit to it.

I understand that it may be a bit of a surprise to new members how passionate people are over theirs and others games, but it's ljust like any other hobby, such as playing sports... we want to accomplish something and do it well.

With regards to the tilesets I use, they are not custom... I don't have any spriting skill at all, and that includes spriting tilesets, which are generally the most demanding thing to sprite. I simply use bits and pieces from publicly released tilesets, starting with the fused interior and exterior found on this website... And no, the database passabilities were not set up for it, that's something everyone hates doing, it's just something you have to push through and finish.
 
The passabilities, I once found a download of a game file some one had saved with the fused interior and Exterior all set up already... But shortly after I had downloaded it and started making a game I got a Virus... (About Blank) I lost every thing... And I can't for the life of me find the file again...

The thing about making a linar game... I have made one... It took 1 month to make... Its a complete game but its not great... I have been making this game for ages... I am about 70% finished...

I have just worked out how to do Morph's... I have one Playable person called Luke who gets to ride a horse, and when he is on horse back he learns different skills that hit all enemy's...(little damage)... I have made it so when he enters a building it on the horse it comes up saying you can't ride your horse inside... and the horse disapears, I have also made it so you can't recall the Horse until you back outside... (I spent 4 hours over the past weekend just on those Events)...

Now that I have cracked how to give and take skills on eventing and assiging events to skills I am hoping to redo much of Lustat's Idea... When Lustat is getting healed, the medic finds Lustat's Blood Runs up slopes and not down, meaning even if his heart stops his blood will still circulate... and then discovers some demons have the same variant of blood... Later on when you beat Monsters and Demons with Lustat I want to add the Skill to be able to change into that monster type giving you their skills...

I have finished Lufia's, Bolo's & Yoko's Home Islands... I have to finish Lukes (Almost done)... and I haven't really started Lustat's...

Then I have to do the main land, re-do the title screen, 3 More Islands and a few secret area's.... Then re do the Char Starting sheets again... Then I am about done... (4 months)

Cry Of the Fallen Angel:-

Here are all my Custom Graphics (http://www.rmxp.org/forums/showthread.php?p=83877#post83877)... not all are in my game... You can see the tile sets I wish to use... and the reason I don't make my house too complicated is the Damaged tile sets don't tile that well... so in my game the town's you can damage during play as the bad guys are fairly Simple... I have yet to impliment it... but it will be done towards completion...

My new title screen

http://i13.photobucket.com/albums/a260/ ... itle-2.jpg[/IMG]

My New Game Over Screen... (Thought a Fallen Angel would be nice... And I may have a Greater Demon later in my Game)

http://i13.photobucket.com/albums/a260/ ... over01.jpg[/IMG]
 
OK... Here's some more and a DEMO

Some Cat people I am working on for my game (there are two tribes fighting on the Main Land... the Cat people are the Jesspok tribe)

This is Jesspanthro, I made the Car from Shop keeper 1 and the battler I got from Google and added a Tabard
http://theforge.slyph.org/catman.png[/img] http://theforge.slyph.org/catmanbat.png[/img]

These are none playable Cat people - Lady Cat - Girl Cat and Fighter Cat...
http://theforge.slyph.org/ladycat.png[/img] http://theforge.slyph.org/girlcat.png[/img] http://theforge.slyph.org/fightercat.png[/img]

All of the people in the town are Female accept Jesspanthro... (These people all speak Jesspok, so to understand them you have to learn their language...)

I have also made a Cannon for their Army... the way I did this was I took a Photo of a lego Cannon... It doesn't look great, so if any one has another cannon Char set please let me have a link to it... ;D
http://theforge.slyph.org/cann.png[/img]

Here's some of my Dirka Dirka Tribe (Those against the Cat people)

A few are gunna be suicide bombers so I needed Bits of them !!!
http://theforge.slyph.org/Ethnicmess.png[/img]

Leader of the tribe
http://theforge.slyph.org/ethnicleader.png[/img] http://theforge.slyph.org/ethnicleaderbat.png[/img]

DEMO

http://theforge.slyph.org/Entrusted_Vengeance.zip

Have fun !!! When you make it to the Main Land you have pretty much finished the Demo... ;D

It is a BIG Demo (only 2meg) but gaming wise it takes me about 5 hours playing as Lustat to reach the mainland and I know what I am doing... Lustat is the Hardest to play with starting out... I still need to add in different responces and more transforms for Lustat... But all in all the Demo should give people an idea of what I am trying to do...

Hints
1. At Ports is the only place you can swap party members (There is only one port at the mo, Pirate Cove)
2. Speak to Fortune Tellers, their Free tips are always help-ful
3. There is only one person at the moment who can guide you to the Mainland and she is blind... She helps export fish !!!

Happy Playtesting... the games only half finished.... so any suggustions at this stage would be great
 

Kest

Member

Not going to try it, because the presentation of a game matters.

You need to convince the people here that they won't be wasting time they could be spending on their own interests/project; the type of carelessness suggested by poor writing, empty mapping, and mismatched artwork in your description is not a good way to go about it. While multiple characters sounds vaguely interesting, I'm not seeing much of an actual hook here to draw in players.

What are the highlights of your game, that seperate it from the pack? Show those off.
 
Humm... Space Invaders sure looks good... LOL

Graphics and overall look means shite... Playability is the key Element... I Would rather have a game that plays well then looks good... Take for example Doom 3 looks much better than UT but UT kicks its arse...

I want feedback to improve the Gameplay more so than it is... Looks wise It wont change much... My next game will be a custom Job, this game is about me getting to grips with RPG Maker XP, nothing more... and if its fun then Brill... If it aint then I have failed...

But hey ho... If you don't want to download it then fine hear my responce:- LISTEN WELL U LoS NO Faithers

I aint gunna convince any of ya... I will let my game do that if you can be asked to try it... its only 2meg takes a few mins... You can finish the Demo in 5 hours or so... And at this stage (Early stage) any suggestions can be acted on...

As for original aspects:-
Has Character Morphs
Horse Riding
Interweaved story lines
Complex Eventing
Custom Sprites and Battlers (a few)
Cut Sequences
Adult Humor
Loads of Secrets

But it will never be as Original as a Rabbit with a pancake or a Waffle on its head !!!

Oh... and I have took on board every ones suggestions on here so far...

New Info and shots:-

This game is shaping up pretty well... The basic idea is some Dark Wizards are attacking towns for fun and killing people, using them for experiments and spells... You don't find out until much later on in the game the other reasons and plots... (But I don't want to spoil it too much)....

The Good guys:- (The 5 playable from the start) - You start as a Glowing pulsating Orb !!

Starting from the left:-

1. Bolo----2. Yoko----3. Luke----4. Lustat----5. Lufia

http://www.theforge.slyph.org/2.jpg[/img]

(Oh I have corrected Spirt to Spirit)

Once you choose your player their Intro follows:-

Bolo - Was attacked by the Dark Wizards as a Child, the Wizards attempted a spell to fuse a cursed gaunlet to Bolo... Cutting off his hand and adding the Gaunlet to him... The spell didn't seem to work, the Wizards left Bolo for Dead.... Bolo Now wants revenge !!!

Yoko - The Dark Wizards went to Yoko's home Island and challenged the strongest of the Island folk to a fight... Yoko stepped forward... The Wizards Summoned a Demon and it hammered Yoko... Not happy that the fight was over so quick the Wizards turn their monster on all in sight... Its a Massacare...

Luke - Luke is from an Island of Warriors trained in horse ridding... They are peace keepers, and Luke is asked to set sail and look into the attacks by the Dark Wizards and bring down instant justice upon the Wizards...

Lustat - Lustat is a captor of the Dark Wizards, but when on an Island called Armishelm, when the Wizards stop by there for provisions they are attacked by the villages (You see the Villagers are kinda odd and have been mistaken and blamed for the Dark Wizard attacks)... Lustat gets wrongly hurt... the villagers nurse him back to health...

Lufia - Lufia over hears the Dark Wizards Bragging what they had done to Yoko's Island and how they plan to attack her own... she runs ahead and sets an ambush for the Wizards... and stops them from doing any harm... after they leave Lufia sets after them and to check on the Islands they may have attacked...

Screen Shots:-

http://www.theforge.slyph.org/3.jpg[/img]

http://www.theforge.slyph.org/4.jpg[/img]

http://www.theforge.slyph.org/5.jpg[/img]

http://www.theforge.slyph.org/6.jpg[/img]

http://www.theforge.slyph.org/7.jpg[/img]

The 5 Storys do intwine... and the 5 players you get to use at the start are not (BY FAR) the only playable ones in the game... There are around 20 a current playable, but most only reach EXP level of 20...

Goblin Transformation:-

http://i13.photobucket.com/albums/a260/ ... r04bat.png[/img] http://i13.photobucket.com/albums/a260/ ... hter04.png[/img]
 
Ok, I didn't have enough time to play through, but already this game has a LOT of problems in the text box environment. The major problem I have is that everytime somebody's talking is that BEFORE they start talking, their name pops up in its own message box (i.e. Name: Bolo-) I don't need to see this get its own text box and when I press space I get the character's dialogue. This is very frustrating and also a tad bit annoying at the same time. Another problem with the text box use is you put actions in there (i.e. *Bolo's hand soars off his arm with a stream of blood*) This just adds to a lot of the frustration of a game, and takes out a bit of the imagination.
 
Sheldon Lee

Very good points... now thats the sort of thing I am in need of... I will make it so the Name comes up in the same box as the message... (what I would like though is a picture of the Character, I have seen it done in other peoples games... how do I do that ?)

The description text stuff... I think thats the only time its used so I guess I could make the sprites for his arm being removed... It wont be much work... and for the trial of blood I can link to the tile set on events and tint the red using the Hue... it could look good... NICE 1...

Again nice suggestion and I will look at it...

Please will you continue playing and see what else I could do to improve...!!!

Both are very valid... TA !!!

Pocket

Cheers for the offer, I have PMed you the link to the Download... You can just PM me a list of changes to make... Its really good that I am starting to get some good suggestions and so fourth... Ta for the help...

_________________ on another note ___________

I know my game aint to the same standard as some of the others from here... I played a game the other day and the Intro was Amazing... here is a link to it:- http://rmrk.net/index.php?topic=3178.0

Now this is some thing special...
 
landofshadows said:
This Game is going to be massive... Its already taken me 6 months and its gunna take another 4...
That isn't massive. So far, I've worked on my game for 5 months and I don't even have a complete map that will be in the game, yet.
 
Well for me its just a bit of fun...

I usally make maps for UT and Call of duty and the longest I have spent making one of them is a month... so for me 10 months is a log time...
 

grave

Member

You should connect some of your posts to your first post. For example, put your demo in the first post so people know it's there without having to look much.
 
Daniel said:
That isn't massive. So far, I've worked on my game for 5 months and I don't even have a complete map that will be in the game, yet.

...In which case, that doesn't bode well for your game being completed! ;)

I would have to say you could do either alot or a little in ten months, depending on your skill, dedication, level of customisation and man hours spent inside those 10 months. I'm sure a few people here could make a 10 hour game in that time of a high quality.
 

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