I'm in a bit of a pickle... I've been creating a "Pokemon" clone for a little while now, and although I'm an intermediate script editor, I fail at scripting from scratch and have no idea where to begin with a capture system...
I also have an issue with how I'm going to go about spawning random level monsters... :-/
My idea is maybe calling the monsters from the heroes-list... The monsters start at hero #5 and end at hero #255. The enemy encounters will spawn a random level monster off the area monster list. (Maybe defined in an event on the map?) The capture script could use global variables (MonCap1, MonCap2, etc.)...
Beyond that, I have no clue... I'm open to ANYTHING that will work, aside from creating 99 (lvls) monsters for each monster. ':|
I would greatly appreciate any help/attempt at these scripts, and although I have nothing to offer in return, you will MOST DEFIANTLY receive complete credit for the scripts and a big spot in the game credits.
THANX~ Seph
I also have an issue with how I'm going to go about spawning random level monsters... :-/
My idea is maybe calling the monsters from the heroes-list... The monsters start at hero #5 and end at hero #255. The enemy encounters will spawn a random level monster off the area monster list. (Maybe defined in an event on the map?) The capture script could use global variables (MonCap1, MonCap2, etc.)...
Beyond that, I have no clue... I'm open to ANYTHING that will work, aside from creating 99 (lvls) monsters for each monster. ':|
I would greatly appreciate any help/attempt at these scripts, and although I have nothing to offer in return, you will MOST DEFIANTLY receive complete credit for the scripts and a big spot in the game credits.
THANX~ Seph