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Enemy HP

Like this:
Code:
class Window_Help < Window_Base
  def set_enemy(enemy)
    text = enemy.name
    state_text = make_battler_state_text(enemy, 112, false)
    if state_text != ""
      text += "  " + state_text
    end
    text += " " + enemy.hp.to_s + "/" + enemy.maxhp.to_s
    set_text(text, 1)
  end
end
 

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