Marcel_Makkink
Member
I was wondering if there's a script out there or someone who could make it that makes it so that instead of a enemy just dying, it shows a different sprite of the enemy in the battle that makes it look dead. I tried it with events, example;
Transforming the monster into a other enemy with an other sprite, but that isn't really the solution because there lots of 'bugs' then.
Also, if there is such a script or someone's willing to make it. I would like it to have it so that I can decide which enemy and which enemy doesn't has a 'Dead Sprite' and the ones who don't just die like normal.
I guess something like this would explain it the best way.
I'm not a scripter, but I can do small things.
If that piece of code is totally wrong, my apologies if it confuses you.
Thank you for reading. Out.:thumb:
Transforming the monster into a other enemy with an other sprite, but that isn't really the solution because there lots of 'bugs' then.
Also, if there is such a script or someone's willing to make it. I would like it to have it so that I can decide which enemy and which enemy doesn't has a 'Dead Sprite' and the ones who don't just die like normal.
I guess something like this would explain it the best way.
Code:
if enemy.hp = 0
enemy.sprite = ("Graphics/Battlers/"enemy_name" + dead")
else
(Normal dying here.)
I'm not a scripter, but I can do small things.
If that piece of code is totally wrong, my apologies if it confuses you.
Thank you for reading. Out.:thumb: