Ok, I think it's the best to put it here in this forum, as it's kinda a script request...
Yes, i know of the current existing area encounter scripts, tho, im not using sdk, nor i can implent it anymore.
What I have currently on each tile of grass (EVENT):
Event page 1 - call common event 1
Event page 2 (Switch 1 active) - call common event 2
Event page 3 (Switch 2 active) - call common event 3
Event page 4 (Switch 1 and 2 active) - call common event 4
As it causes pretty much lag (+oh you dont want to see my event layer oO it's WHITE), im looking for a non sdk script, or some help on scripting it myself.
I pretty much want the script to work on a specific terrain tag, lets say grass = tag 1
So when walking on tag1, it must pretty much run the above event.
Note, the event must be upgradable and still working. For example, a third switch could be active for another event page / common event..
Hope you kinda understand what I'm looking for....
(It would be really nice if I had the script this evening, tho, there is no rush, im not expecting it will be here, nor im commanding you. I'm just saying this because I'm presenting my game tomorrow (Making it for a school project)... It would be nice if there was just a little less lag)
Oh and yes i do have an anti-lag script.
Thanks in advance
-Av
Yes, i know of the current existing area encounter scripts, tho, im not using sdk, nor i can implent it anymore.
What I have currently on each tile of grass (EVENT):
Event page 1 - call common event 1
Event page 2 (Switch 1 active) - call common event 2
Event page 3 (Switch 2 active) - call common event 3
Event page 4 (Switch 1 and 2 active) - call common event 4
As it causes pretty much lag (+oh you dont want to see my event layer oO it's WHITE), im looking for a non sdk script, or some help on scripting it myself.
I pretty much want the script to work on a specific terrain tag, lets say grass = tag 1
So when walking on tag1, it must pretty much run the above event.
Note, the event must be upgradable and still working. For example, a third switch could be active for another event page / common event..
Hope you kinda understand what I'm looking for....
(It would be really nice if I had the script this evening, tho, there is no rush, im not expecting it will be here, nor im commanding you. I'm just saying this because I'm presenting my game tomorrow (Making it for a school project)... It would be nice if there was just a little less lag)
Oh and yes i do have an anti-lag script.
Thanks in advance
-Av