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Eliminating EXP

I'm trying to eliminate the use of experience points in my game. I was wondering what I should do to pull this off properly? What scripts do I have to modify?
 

Nava

Member

keep in mind that i kno what to do to get rid of it but you might have to talk to some one else on how to make it all look nice
you will have to edit the Window_status script you will have to get rid of the
Code:
self.contents.draw_text(320, 48, 80, 32, "Exp")
and maybe the line after it and this line from the Window_MenuStatus
Code:
draw_actor_exp(actor, x, y + 64)
EDIT:eek:h this too is in the Window_status script
Code:
self.contents.draw_text(320 + 80, 48, 84, 32, @actor.exp_s, 2)
    self.contents.draw_text(320 + 80, 80, 84, 32, @actor.next_rest_exp_s, 2)
those two lines should do it too
i hope that this helps you in your quest
 
another more simpler way is to simply have monsters worth no XP

but then if you want something else to lvl your characters, then you'll need something to replace it
 

Nava

Member

Sketch said:
another more simpler way is to simply have monsters worth no XP

but then if you want something else to lvl your characters, then you'll need something to replace it


that is true he would have to find something else to give his characters their skills and things but maybe he just distributes them out and they get stronger due to events?
 

Nava

Member

yea but then you still have the experience showing in the menus thats how to get rid of that if he doesnt want to see it even if its only a part of it some one whos a better scripter than me could show him a more effective way but as far as i kno that the way to go
 

Nava

Member

yes and that gets rid of it but then it leaves agp where it was and im not totally sure how to get rid of those gaps which is why i said to have some one with more experience tell them how to do that
 
Wow, really simple. :)

I actually just had trouble removing the EXP showing up after battles. I missed modifying Window_BattleResults to remove the EXP lines since it kept giving me an error.

In my game there's no leveling. The player finds power-up items to increase his stats.

Anyway, thanks for the help guys.
 
An older game made with RPGMaker 2000 called Three the Hard Way by iiShenron/Final Dragon removed experience points too.

After each battle, it called a routine that compared the hero party's total attributes (strength, intelligence, etc) to the enemy troop's total score. If the party's total was less than the enemy troops, then the party got points randomly added to their statistics. And if the total was equal too or over the enemy troops, then the game figured that the enemy wasn't tough enough to warrant a bonus.

And this was done with events only. Only problem anyone had was that there was no accurate 'level' on the status window. You couldn't gauge how strong or weak you were except by the statistics themselves. So if you go this way, you might as well remove the 'level' too.
 

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