HyperLimited
Member
I'm trying to eliminate the use of experience points in my game. I was wondering what I should do to pull this off properly? What scripts do I have to modify?
self.contents.draw_text(320, 48, 80, 32, "Exp")
draw_actor_exp(actor, x, y + 64)
self.contents.draw_text(320 + 80, 48, 84, 32, @actor.exp_s, 2)
self.contents.draw_text(320 + 80, 80, 84, 32, @actor.next_rest_exp_s, 2)
Sketch said:another more simpler way is to simply have monsters worth no XP
but then if you want something else to lvl your characters, then you'll need something to replace it