krazykikikat
Member
Okay so... I'd heard of RPG Maker but was never really interested in making my own games, I'm primarily a writer... well a few days ago an idea for a game came to me. I was at first just thinking I would want to play it, but I don't think it exists, so then I thought, why not make it, or at least make a demo and sell it?
Anyway... the program sounds super confusing to me, and I'm sure you don't all have time to explain it, but I'd appreciate it if I could get some links to good threads or tutorials for beginners...
Anyway, if you don't have time, that's all I'll ask of you, but if you're bored and interested in helping me, I'll tell you my main idea...
Basically, the framework will be sort of like a cross between Sims and Harvest Moon. I mean, I don't expect to be able to make games of that complexity easily, but I've heard RPGM can come pretty close, if you learn the scripts... Well, the story though will be about geisha. Sort of like Harvest Moon, in that you develop relationships with people, but obviously very different in that you don't farm (duh) and you won't be looking for a husband. Also I want to add a skill system something like the Sims one, where doing certain activities increases your character's skill in it, but the skills will not be used in battle. From what a friend has told me, to make a game with RPGM that doesn't involve battling and does involve cumulative relationships and events triggered by such cumulative variables, I will have to fiddle with the engine or database or whatever... I don't know, but I'm a COMPLETE beginner here. :huh: The only coding I know is HTML and CSS, I've never tried programming a game.
So if you could just give me some pointers, let me know if my idea is possible, and maybe link me to some stuff that can tell me how to achieve a primarily relationship-based game, that would be great.
Thanks!
Anyway... the program sounds super confusing to me, and I'm sure you don't all have time to explain it, but I'd appreciate it if I could get some links to good threads or tutorials for beginners...
Anyway, if you don't have time, that's all I'll ask of you, but if you're bored and interested in helping me, I'll tell you my main idea...
Basically, the framework will be sort of like a cross between Sims and Harvest Moon. I mean, I don't expect to be able to make games of that complexity easily, but I've heard RPGM can come pretty close, if you learn the scripts... Well, the story though will be about geisha. Sort of like Harvest Moon, in that you develop relationships with people, but obviously very different in that you don't farm (duh) and you won't be looking for a husband. Also I want to add a skill system something like the Sims one, where doing certain activities increases your character's skill in it, but the skills will not be used in battle. From what a friend has told me, to make a game with RPGM that doesn't involve battling and does involve cumulative relationships and events triggered by such cumulative variables, I will have to fiddle with the engine or database or whatever... I don't know, but I'm a COMPLETE beginner here. :huh: The only coding I know is HTML and CSS, I've never tried programming a game.
So if you could just give me some pointers, let me know if my idea is possible, and maybe link me to some stuff that can tell me how to achieve a primarily relationship-based game, that would be great.
Thanks!