Yah, its a preportions thing. I thought as much. You're quite right about me and my big heads syndrome. I don't tend to notice, though. I'm sure I wrote somewhere else in this topic that I become very bias when considering my pencil sketches; and just don't end up noticing the defects. I do have other preliminary sketches in the works (Hecate was the first one of such), but I doubt I'll ever totally arrest my issues in that department. So, uh, think of it as a Stylistic choice...eheh...
As for Jeanettes missing hair, that would be the top-right corner, yes? I noticed that a while ago, and its been fixed, but thanks anyway for pointing it out. The progression charts are now actually missing a couple of changes like that (Risa's Ponytail was shortened to match her sprite better, and the odd white streak was removed. Fortinbras has had a considerable makeover, making him look less goofy. I've given everyone unique weapon sprites. Elijah got marginally longer hair. Stuff like that.)
In fact, I'll update the progression charts later.
EDIT: There we go. All updated. I'll post em here too. This is just a cut and paste jobby, mind you.
--------------------------------------------------------------------------------------------------------------
Jeanette
Revised 17/06/08. I was unhappy with Jeanette's old sprites, so she's had the most change of all, so far. Those whom have played the demo will notice her base Druid sprite has been altered, giving her much more battleready look, rather than the 'heehee, I've got a dagger' psycho look she had before. I'm quite satisfied with them now, though. I even got rid of some her errant curly hair gone pixellated.
--------------------------------------------------------------------------------------------------------------
Tomlyn
Revised 17/06/08. Tomlyn has had much less change, though the Monk sprite is totally new, and the Paladin has gone through a couple of revisions. I'm not entirely sure about the Bishops staff; it might need rotating a bit. Also, since its not keeping with the others, I'm wondering whether or not to give the monk the bronze cross as well. The Sage also doesn't typically wield the staff until later in the game, but I've made him have one here for completeness sake.
--------------------------------------------------------------------------------------------------------------
Risa
Revised 17/06/08. The Guardian sprite was previously the Cavalier, but I made a new, more appropriate Cavalier sprite (seeing as how getting this class ingame requires Risa to become Fortinbras' squire, I used a couple of parts from him and made them female sized). Though its a little smaller than the others, I do still like it, especially with the casual poleax slung over the shoulder look shes sporting. I redid the Ranger. This is her bow armed pose, as can be seen, but she can also continue to use spears and javelins as a ranger.
--------------------------------------------------------------------------------------------------------------
Fortinbras
Revised 17/06/08. Fortinbras has had a total facelift, since I always thought had a weird crunched face before. I also no longer have to get irate about him not holding his shield up. The Knight Paragon properly looks like a 'knight in shining armour' stereotype now, mind, ROFL. But that forms an excellent contrast to the dark looking Duelist, so its all good. Speaking of the Duelist, I totally modified that too, and gave him a Katana by default (since that vicious looking Scimitar he had before is now used by Triela, and hey, being a Duelist means he gets trained by the Samurai of Tuskuru, so its correct.)
--------------------------------------------------------------------------------------------------------------