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EgoPhobia

meian

Member

How much artwork are you thinking you'll be needing?

I have my own project to work on, but this sounds promising enough (and god do I love the MegaTen franchise). Or, maybe we could make some sort of music-for-art trade?


And I swear to god I thought I already replied in this thread.
 
For everything to be custom rather than a rip, it would have to be a pretty large amount of artwork, taking the Astral Forms into account. However, using the SH rips for Astral Forms would leave only the characters for large-scale artwork, and there are seven of these characters in the game. I wasn't planning on emotive facesets in the messages, so that means a total of 7 large-scale portraits.

In conclusion I can be rather flexible with the artwork as there are few characters and many Astral Forms. If you'd like to do a trade for music I'd be glad to; since I'm graduating high school real soon I can be flexible with that as well.


Although I'm still working on a lot of the O-COMP functions, the moon phases are fully functional. I'll have another screenshot of the intro which includes this later today.
 
A screenshot of The Basement has been added.

What is The Basement and why the hell is it capitalized? You'll have to play to find out.
 

Xk8

Member

Make the demo easier! I just wanna shoot baddies, but I can't find a key or a worker, I see a chest in a garden, but I can't get there O_O . . Then I lost patience =p Tell how to start shooting and i'll give it another whirl.

By the way, the setting reminds me A LOT of the Fallout series.
 
Oh snap a demo, I'll have to give it a shot. I'll review it once I test it out.

Edit*
*Well, I didn't actually look to see if it existed, just looked at the last reply. I look up there and don't see anything. Unless I'm just blind*
 
What? I'm confused now. There isn't a demo, I just posted a screen. I'm sorry to say that a demo won't be coming out for a minimum of several weeks.
 
OdioOmnus":22uzrb8m said:
What? I'm confused now. There isn't a demo, I just posted a screen. I'm sorry to say that a demo won't be coming out for a minimum of several weeks.

Yeah, Sk8's reply confused the hell out of me, tricksed me and made me think there was a playable demo. My bad  :crazy:
 

meian

Member

If you don't mind, I took the liberty of adding you on MSN, I feel it'd be easier to discuss the specifics of a trade/commission in realtime.

Just letting you know that I ain't a stalker. ;D
 
I think he's scared of other people's egos or something.

In the city of Bates, a child was born with full awareness, a consciousness of his existence as a human that most do not experience until after puberty.
Sounds strangely like me O.o

where Nero would pull a Leeroy Jenkins
LEEEROOOOOOY JEEEEENKI- *shot*

Ontopic:

Damn, this looks pretty mad. I'd love to play the demo. If it were a person, I'd hit it. But seriouxly, what's the Astral fork shiznit? That confuses the hell out of me.
 
Yeah, I suppose I didn't explain it too well. The in-game tutorials will explain Astral Forms much better than I can here.

Exams end on Wednesday so I should be able to continue working on full force after that.

Also, the title is very relevant but I might spoil the game a bit if I release the details.
 
Wholly damn this is like a SMT fangame but actually cool! You got the whole moon thing too! Please let their be the ability to have enemies join you!

Will Dante be in it?  :lol:

Sorry couldn't help that!

It looks highly promising though, I look forward to a demo release! :thumb:
 
Good news, I'm picking up the project again starting today. Exams were easier than I expected but still quite taxing, so I'm gonna go light for today and make a mock battle system screen to show what I ideally would like in my battle system.
 
OK, so I finished the basic concept of the battle system:

http://i205.photobucket.com/albums/bb49 ... battle.png[/img]

The general style of the battle system harkens back to the Super Famicom games. However, as with most modern Megaten games, this battlesystem rewards exploiting your enemies' weaknesses while covering your own. Every time you hit an enemy's weakness or score a critical, your Morale meter (Gauge at the bottom to the left of the M) will go up significantly. It goes up a bit when you attack an enemy with something they're not weak against and not strong against, but striking weaknesses makes it rise much faster.

If you strike an enemy with something they're strong against, your morale will not rise or fall. If you strike an enemy with something they reflect, your morale will fall. If you strike an enemy with something they absorb, your morale will fall drastically and there's a chance you will recieve the panic status ailment.

It's important to try and keep morale high; the more powerful offensive and defensive moves all require a certain amount of morale as well as their HP or MP cost. Additionally, if your morale falls below a certain point, the character's will to fight will be extinguished until they recover, meaning they will suffer massive temporary penalties to their stats.

When an enemy hits your weakness or crits on you, the character(s) hit will lose some morale. Being strong against an enemy's attack slightly increases your morale. Reflecting or absorbing hits increases your morale. In addition, there are certain skills that can increase an ally's morale or decrease an enemy's morale. Yes, enemies have morale too and are affected by it in the same way you are. Keep this in mind for some of the tougher encounters; they may be able to unleash hell if you let their morale rise too much.
 
New screenshot.

Haven't been working on this much cause my MGS collection just came in and I'm replaying the hell out of MGS1. Still, progress is steady.
 

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