I want several changes, such as switching between attack and moving.What I'm mean exactly by this is that I want to be able to move, attack and move again if I still have avalable "movement points" to move. The same goes for attack, I would like to split up the "damage/attack points" to be used on one enemy, and then on another enemy for whatever "attacks points" I have left.
Now, the biggest thing I want implemented is something I call, "The Quota System." This basically works by using any avalible MP to add onto movement or attack for that turn (you can imagine by now, that on my game the attack, MP, and HP are in small increments to match movement points). I would also like to have an option where I can add MP to HP for that turn in a way for defending. Then, the next turn for the ally, the MP would fully regenerate.
This is it for what I really want. It's alot, I know... but I'm really hoping to get a response.
Thank You
Now, the biggest thing I want implemented is something I call, "The Quota System." This basically works by using any avalible MP to add onto movement or attack for that turn (you can imagine by now, that on my game the attack, MP, and HP are in small increments to match movement points). I would also like to have an option where I can add MP to HP for that turn in a way for defending. Then, the next turn for the ally, the MP would fully regenerate.
This is it for what I really want. It's alot, I know... but I'm really hoping to get a response.
Thank You