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EasyRPG, effort to clone RM2K(3), cross-platform compatible player

Just curious, you keep using 'trunk'.  By this do you mean the 'root' or 'base' of whatever it is you're talking about?  Your usage of it is somewhat confusing.
I apologize for the word definition ambiguity in context. I'm referring to this definition of trunk: http://en.wikipedia.org/wiki/Trunk_(software)
I suggest to learn more about Subversion, the source control software used to work with our source code revisions. A basic Subversion repository have "trunk", "branches" and "tags" directories in the Subversion's root folder. The oldie Microsoft SourceSafe doesn't have any of these concepts.

Also regarding #4/5: So you're intent in the end on making an open ended rendering architecture for standard Role-Playing games, that offers the functionality to open RM2K(3) projects for export into your format, due to the fact that the editors, you will be providing, not being able to save changes that are made to the files (if I understand your copyright comment, that is)?

Well, you could do it. Maybe the copyright problem is a poor excuse. A better motivation is avoid the ugly process require the game alteration only to play it. It would be better to be played as is without patching every original rm2k/3 game before.
 
Well,

It's more along the line that you hadn't ever brought subversioning up.  Since any new changes you make are unstable, you'd put them in the trunk, since it's typically the most unstable version, depending on your SVN management.

Myself, since my project is in a very early stage, I'm always working on the primary source, I don't utilize SVN right now, but I plan to in the future (what do you use?).  There's so much that needs done that creating a variant branch of the code wouldn't be useful.  It's unstable because it's unfinished.

Also the only thing I could think about you not wanting to implement a full save function is the format isn't fully understood, and you don't want to slow the project down until you fully understand it.  Saving a file, that you don't understand 100%, isn't possible; at least, not in the way that it can be re-read by RPG Maker 2003.
 

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Actually, on multiple developer projects, its a good idea to have a branch for each developer and a main trunk, or integration stream, which contains "working" builds; that is, the integration stream is never supposed to break. In theory. :p
 
etheon":27ombsjz said:
Actually, on multiple developer projects, its a good idea to have a branch for each developer and a main trunk, or integration stream, which contains "working" builds; that is, the integration stream is never supposed to break. In theory. :p
That, I can see, if every developer is working on a different facet of the program.  Myself, I don't use source control yet because: The project is in early development, and I'm the only developer.
 
I don't remember OS X Tiger looking like that- Then again, it looks like Leopard.

Downloading from SVN now, I'll test a build.

EDIT: So, how do I make a working build. It build correctly, but won't run.
 
Cocoa":22bxjtb1 said:
I don't remember OS X Tiger looking like that- Then again, it looks like Leopard.

Downloading from SVN now, I'll test a build.

EDIT: So, how do I make a working build. It build correctly, but won't run.

Oops, that's true, it's OS X Leopard.

Which build did you made? trunk/player or branches/lobomon-branch/player?

the today's lobomon-branch revision (r131) won't work, try to dowgrade to revision 119 and download player-linux folder, it will work. Requires: sdl, sdl_image, sdl_gfx, sdl_ttf, sdl_mixer

greets!
 

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