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Dustin's 3D Battle Animations [Open] and Titles [PM's only]

In addition to several years of RPG Maker experience, I also have experience with the 3D modeling program Blender. I've used it for several different parts of my own game, Ancients Forgotten, to experiment of what 3D actually looks good in RPG Maker. The main two seems to be titles, because it's a large image to show all of the details, and battle animations, as particle explosions and things still looks good with a 192 x 192 size.

Titles
With titles, they look great, but take a lot of time to make, so if you want a title screen, please give me a link to a concept thread at least to show that you've put a lot of effort into planning and/or making your game, and it's not some idea you came up with as you were reading this thread, and a game that will end up going nowhere.

If you need a logo as well, I'd suggest requesting one from another person here on the forums; as there usually seems to be a few people willing to design logos. I'll just slap it on the finished render, positioning, scaling, rotating, etc. however you like.

Update for titles:
Sometimes titles are a lot of work to complete, and with my own game I want to spend time on as well, I'm going to have to probably stop making titles for free. PM for details if you would like to hire me. The price will depend on the size and difficulty of the scene, but I'll be happy to help with ideas to have it not be too much work but still be pretty. :biggrin: But it won't be too much regardless; the main reason for the price addition is to decrease my workload rather than to make money.

My completed titles:
My own game, Ancients Forgotten:
titlescreenscreen.png


DoctorChaos' Little Big Island: (Logo designed by NoNick)
littlebigislanddoctorch.png

Battle Animations
With battle animations I will consider all requests. These are really only limited to spells and magic without character animation involved. If you're using a sideview script or something and need a character animation for the skill, then that's more pixel art, not this.

Here's a youtube video of the animations I have made so far. They are roughly in the order I've made them, so the better ones will be at the end. All of them except bolt use only RTP sound, so they can easily be copied to and from games.

The spells are Fireball, Ice, Bolt, Earth, Heal, Crush, and Blaster.
http://www.youtube.com/watch?v=z37jy9dxIPU
The black edges around the blaster have been fixed prior to the youtube video, but it's a lot of headache to make another.

Battle animations usually aren't something that hinders game development if you don't have one, so it's ok if you didn't have anything in mind before you read this thread. ;) When you request for one, just be as specific as possible, such as about how long the animation should last, colors, the elemental effect, sounds you want, etc.

Also, try to avoid requesting "Ice 2" or "Thundaga" or something of the sort, as larger spells of the basic elements I will get to doing myself at some point. The spells I've already done, Fireball, Ice, Bolt, Earth, and Heal will all have at least three variations of stengths later, and probably two or three others that are made to hit all enemies.

The file size for these animations are usually between 200kb and 500kb. Bolt's just 92kb since its quick. Blaster, however, is 3.8mb because I split it into four quadrants to have a large animation while still keeping the resolution looking good, plus it's long.

Feel free to critique what I already have made as well! :thumb:
 
You're doing all the particle animations in blender? Not bad. They look pretty good, actually. Except for the last one, the ring of fire or something. The particles of "flame cloud" that make the ring have a huge black contour/outline that you should really consider fixing? Did you have any problems with alpha channels by any chance?

Also, how big are the file sizes of your animations?
 
Ah, thanks for reminding me, I forgot to mention filesizes.

The file size for these animations are usually between 200kb and 500kb. Bolt's just 92kb since its quick. Blaster, however, is 3.8mb because I split it into four quadrants to have a large animation while still keeping the resolution looking good, plus it's long. I might try it sometime with just one frame to cut the size by 75%, but I don't know how that will look once the size is corrected to fit the entire screen. It might be painfully pixelly.

The black around the fire is where the alpha isn't working correctly. I fixed that error on the shockwave, but must've forgot to fix it on the ring of fire materials. Thanks for the heads-up, I'll have to fix that.
 
Well, I thought this thread had died. :P I looked at your game's thread and tried to find out as much as I could about it and theres not much.

But seeing as I'm not exactly overcome by a flood of other requests... :huh: I'll make you a pretty fantasy Island with some pretty fantasy text overlayed, will that work out for you? :D

About the island, is there any kind of man-made stuff there? Like a temple, ruins, a city, native village, etc., or is it just trees and cliffs mostly?
 
Island with a beach, cave, and strange portal. Gotcha.

If there's anything else you need, or any specific details, like the color/shape/design of the portal, then tell me. Otherwise I'll just go with what I got and make up the areas where I'm not sure what exactly you want.

Do you want me to slap NoNick's amazing logo on top of the finished pic? :D
 
Hey Dustin :)
I see you're an excellent mapper both 2d and 3d :P

Anyway I cam over this thread and was curious if you can do a titlescreen for my game:
I have an already finished logo (kudos Akuma209) and if you can implement it it would be nice:

Just Click on it to go to my concept dev thread; its something I've worked on for two years now ;)
(if you need the download link for the image: http://bb.xieke.com/files/Datamon_Logo.png)

My game happens in a Popsci-Ecotropolis type city; it'd be nice if you could implement that
here is the link for the ditgital version of it so you can get some inspiration:
http://www.popsci.com/futurecity/

If you can do that be really nice
If not, oh well

And finally nice work - kudos on it :thumb:
 
Velocir_X, I'll start yours after I finish DrChaos' island.

The popsci-ecotropolis city is very interesting, and certainly gave me some inspiration for this. I think I'll model a small city of that type of stuff for it. It might take a while, if my interest in it holds, because I think it'll be pretty fun to make and will look great when it's finished.

Since these take so long to make, I might have to start charging for my services soon, but you two are under the wire, so no worries there. ;)
 
Thnx a bunch,
Also hope the city gives you inspiration for many more to come ;)

Btw I'd like to pay you if I could but I don't have how :(

And once again thanks a lot for doing this, and for free!
 
Just to show I'm making progress:

island.png

Still a lot of stuff to do; work on the water, make the first part of the beach visible underwater, add more details to the beach, make the portal prettier, adjust lighting, camera angle, etc. But it's coming along! I didn't get anything done the last few days due to eye surgery (sorta like LASIK), but I hoe to be working on your city soon, Velocir_X. I have a good idea for it.
 
@DoctorChoas

How is this?

littlebigislanddoctorch.png

If you want anything changed, I can do it, it just takes a day because I render it overnight (takes about 13 hours to render all of those trees O_o). But I can make adjustments if you want. I may be able to quickly changes small things in GIMP like the position of the logo and such, however, so feel free if you want that moved or scaled differently.

Also, the logo is pretty large in it's default size, but looks better if you move the command window down a bit. You can do this by going into your scripts and Scene_Title and changing line 43,
Code:
@command_window.y = 288

to

Code:
@command_window.y = 320

...or whatever number works the best for you. A bigger number moves the command box down, and a smaller up.

Velocir, you're up next. ;)
 

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