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Dungeon Explorers

thanks for those suggestions I got all the info I need now that I finished getting a little info I am ready to work on a game that actually is a little more advanced like the one I am making called dawn of the deathmarch which will have an ABS in it and a lot of other stuff I will also take some of your advice and try working on some stuff. thanks for the help! Oh and yeah about the grammar I dont really focus on putting in the grammar really
so in alot of my posts you may find grammar errors. but yeah for the people that kinda played this version a little I am planning to come back to this game later and work on it by making it have an ABS, more scripts and all that good stuff but until then I am going to work on my dawn of the deathmarch game (DOTD). I should get a demo up in about a week (and for those of you who dont think my next one will be any better... think again).
 
Well, it can't be worst, but it won't really be better as a mather of relativity (I mean, how long as passed between your 2 projects, 1 week?)

You realize that just randomly taking "cool" scripts will not make your game "cool", but it's how you use them? Doesn't seem like you do. When you master the default system, you can consider moving on, but for now, it's just end up as shitty as that.

My final suggestion is to go to the screenshot thread and other project and LEARN FROM THEM. Your mapping is really horrible. That isn't the way the tileset was meant to be used at all. Your room is like 20x15 meters of almost empty space with invisible walls to nowhere? Congratulations on doing something more useful then WoW then your friends or something, I understand you, but to us you are nothing that just a pure beginner. It's not because you can that you do it well, remember that.
 
"Dungeon Explorers is a turn based RPG and its my first game actually you are supposed to play as Alfair the young warrior from a village sent out to stop the darklords evil plans to get ultimate power! after the mayor calls alfair to come to the great tree alfair encounters dark alfair and fights dark alfair he then wins and dark alfair decides to join alfair on his journey he is a decendant of his ancestors from the dark realm and once Alfair has escaped the great tree he sets off an an adventure to find the other three elementals! also if you see bookcases you can find books!"
Dude... this is appaling.
Learn how to do punctuation and then we'll go further in topic.
I HATE people not doing proper punctuation...
"hey hi i whats up guy can u give me sprites come on sprite them just do pixels pixels arent hard to makecome i cant it u are better go pixel something pixelling is fine when u do it for me but i want the hair black not green no i want it blue can you do this please please please do this please i would be grateful please please please can you make the boots black"... for e.g.
As long as this 'Story' isn't fixed that way... i won't even touch the download-link!
 

Lumni

Member

I can't tell you how bad your skills with English are...Seriously you say your 15 but not only was your story one huge run on sentence, most, if not everything, you said was a big run on...OMG a good guy, and a bad guy your story is so original, seriously what other game has a guy he stops a bad guy wanting power? What other game has a book shelf with readable books. Oh and i love how Arshes is your main character, im surprised no one else has done that...
 

Gray

Member

We nothing about the story. :(
The mapping needs work. :(
It seems to be completely rtp. o.o
I have no problems with the english, as long as I can understand what you're saying.
The starting screen is in 3D. Awesome.
The rest of the guys here are mean and go would go around scaring old ladies and give them heart attacks if they made a bad game. >.>
 
Doc Spoc":31rqtv7e said:
...
I have no problems with the english, as long as I can understand what you're saying.
...
The rest of the guys here are mean and go would go around scaring old ladies and give them heart attacks if they made a bad game. >.>
a) agreed.
b) yes they do, but they've got points. Take their advice if not their attitude. Good luck with this... these... projects!
 
Hey!

Just thought I'd post some things I feel could help you're game and future projects. These are just observations I made as I played through "Dungeon Explorers";

1. The Mapping -
                Although you're mapping wasn't the best it was enough to play through the game, inconsistency could be something for you to work on for you're next game though. For example something referred to as a house and has interiors of 2 floors and brick walls should not have the exterior of a tent. There are many good mapping tutorials on this site if you take a look around, doesn't take long to make things look snazzy.

2. The Story -
                As it is you're first game the story will show, clichés are very clear after a short read of you're story. A Dark Lord searching for ultimate power? A young boy sent on a mission to save the world by the mayor? There aren't many ideas that have not been done by a whole load of people, but if you turn a idea that is cliché  into a detailed world with interesting characters people will tend to forgive you (at least in my opinion). You may want to consider doing a longer back story on the characters, the world and the other factors in play for the story. Why does the Dark Lord want ultimate power? Why do the Elementals hold to key to defeating him?

3. The Graphics -
                Though many people advice against using the RTP, I would tend to disagree with them. The RTP has been used to death, yes, however a bad mix of custom graphics or rips will tend to look and feel worse than the RTP stuff (again this is just my opinion). For you're next game you may want to try a few additions to the RTP (Sithjester's site comes to mind, has lots of nice additions) and maybe a custom main character.

4. The Text -
                The speech and text was understandable and you got the ideas across however you may want to type you're dialogue and such in Word for spell checkers. People maybe able to understand what you are trying to say but it will look and feel a lot better if it is typed correctly. Maybe also look into a custom message system to avoid cut-off on messages.

5. The Characters -
                You're main character was very over-powered in comparison to Basil or Dark Alfair. For example he could almost one shot mobs whereas Dark Alfair or Basil would take 3 to 4 attacks to do the same damage. Now main characters should differ from support characters but not to the extent that they over shadow them so much they are worthless. You may also want to consider changing some of the default animations, spell names and other such things that are easy to change and add extra effect to you're characters.

Conclusion
                In conclusion I actually enjoyed you're game. Yes it has some very noticeable flaws but I found it fun to play and its back to basics approach was actually nice, though I never got a chance to finish it (Yet! May try again later on) it provided light entertainment. Take a look at points made in this topic (Don't take the criticism from people to hard, they are just trying to help mostly), look at tutorials on sites they will help a lot and just keep working at it. If the sequel or you're new game is similar to this (though if you worked on the points made I'm sure it will be a whole lot more enjoyable) I will play it and I hope to see you're work again soon.
 
Anyways thanks desecration in fact your review was so good I am using it as a guide for my next game I have complete the mapping tutorials and story tutorials and am looking for other sprites and trying to get a little better at making character sets and pictures!
I will at least try a little harder to balance the main character a little more and also if grammar really means that much to everyone I will try better at that but yeah grammar I suck at so don't expect it to be great on my other games. and also on alot of my games you wont learn the story until you beat a boss so defeat the 1st boss you will learn a little of the story kill the 2nd one and you get more story unlocked!
 
the thing that scared me the most was when you said that you just started working on another game... and you should have a demo out in about a week.  :/

take ur time.  meaning, i don't think much of anything can be accomplished in about a week unless ur making a 'short' like The Mirror Lied (which only has like 15-20 minutes of gameplay).
 
You see, what you did was bad. Very bad. In every single area. So, here is me helping you:

Step 1) Delete your game.
Step 2) Create a new project that you will not post here, and that you will use solely to get accustomed to RPG Maker.
Step 3) Browse the project discussion forum, play a few games, see what gets everyone to wet themselves over Master of the Wind.
Step 4) When you can look at your game and think "Someone else might enjoy this", post again.

I think this is actually very good advice, far too many people make projects the second they discover that there is such a thing as an RPG maker and they are 99.91% terrible. I know my first games were atrocious.

You really should start a new project, everything about this thread screams generic rewrite of the cliche' RPG story, with different names of course.

Playing other RMXP/VX games is a good way to see how to get things rights, also you can see that there are more storylines and features to a game than the default battle systems, overly large, overly spacious maps and use of the hue feature on characters from 'the dark side'.

Oh and you could read books in bookcases back on SNES and Genesis, hardly a feature to draw people in.

My advice is to work on your project (or remake a new one) and try to make it something that will be respectable as a game.
 
Well, get some experience with the program before you start making a full project. First of all, mapping on the screenies.
Look around how real homes look like. There are no rugs shaped like that.. The house is way too big, I guess you werent trying to make a great hall. People usually dont put the stove in the middle of the house (It's usually on the last wall). I guess you don't have 2 tables without chairs with a Bible on them each. People usually dont paint their walls like that (Or is that a bad use of shadows? i guess) Do you have swords and shields on the wall? Those are meant to be in a weapon shop. People dont put the piano to a place where nobody can sit down and listen or dance. If you make the house lesser, then I guess you will remove the 4 WINDOWS.
And maybe you should put the lamp in a place where it can make something brighter.. Why do you need a lamp in a COMPLETELY empty and huge corner?
Okay, enough of the mapping problems...
Other: Don't make a Choice option when something is ABSOLUTELY trivial.
,,Will you read the book that you recently picked up?"
-,,Yeah, that's why I pressed the action button, dumbass"
:huh:

Other screens:

They show NOTHING. 3 goodfornothing screen about the basic BS?
Wut? :dead:
And the title screen... Maybe put the your game's TITLE on the TITLE screen. But it's not extremely necessery.

I can just advice that people said before,

,,Step 1) Delete your game.
Step 2) Create a new project that you will not post here, and that you will use solely to get accustomed to RPG Maker.
Step 3) Browse the project discussion forum, play a few games, see what gets everyone to wet themselves over Master of the Wind.
Step 4) When you can look at your game and think "Someone else might enjoy this", post again."

Enjoy learning.
 
Okay I forgot my password and had to reset it and now I am back :D
okay sorry my last game wasn't a huge hit and sorry I dont have the game on but I already said why and I read your post how you were not happy that I was making this new game well I have been working on this one for a couple months so this one is better! and soon I will add more although I need to get some stuff done before I can even get much further in the game so If you look around you can find some of my other posts about requests and here is the deal.
1. You will get credit and will be in the credits of the game!
2. I will really be thankful of the supplies
3. I am working on a BIG project soon and will soon need to find helpers and for that you send me a PM asking to join you can get
more info on the big project at the new topic I don't want to go too off topic and I will for sure remake dungeon explorers!
 
SorcerGamble2":217x6lbn said:
the thing that scared me the most was when you said that you just started working on another game... and you should have a demo out in about a week.  :/

take ur time.  meaning, i don't think much of anything can be accomplished in about a week unless ur making a 'short' like The Mirror Lied (which only has like 15-20 minutes of gameplay).
actually the good news is I started this one half way through dungeon explorers and also did 10000 times better so yeah no need to panic okay? I have been taking my time and my next big project will also inculde more!
 
Lorddarkfrog":3r2a2v4g said:
SorcerGamble2":3r2a2v4g said:
the thing that scared me the most was when you said that you just started working on another game... and you should have a demo out in about a week.  :/

take ur time.  meaning, i don't think much of anything can be accomplished in about a week unless ur making a 'short' like The Mirror Lied (which only has like 15-20 minutes of gameplay).
actually the good news is I started this one half way through dungeon explorers and also did 10000 times better so yeah no need to panic okay? I have been taking my time and my next big project will also inculde more!

No one's panicking, just giving advice. It's nice to say you're working on another project but if you are then here isn't the place to be asking for it, hell the recruitment forum is gone for a reason. If you're working on something 10000 times better than this (which isn't much better anyway) then you'll need to have at least a detailed concept to show for it, rather than another set of basic maps and a basic, clearly unexplored plot.

And taking time with a project is done in development, not producing maps, or testing combat systems, just saying.
 

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