So I was reading your thread. Your story is a little bit iffy in the thread, I would clean it up and maybe add some fillers. It sort of skips around. The whole tree thing in my opinion doesn't make much sense. Im sure you have an idea, you just are not expressing it into a comprehensible section. With that said, I think you have a decent start. You have some nice background story and ideas. However, I can see this story turning into a typical JRPG somewhat quickly. Just remember to be original with your story and dont mess it up. You have a somewhat original base, keep it that way. Originality is the best thing.
Coe doesnt stand out as a dynamic character in my opinion, he is sort of there. Like, he doesnt have a distinct personality. On the other hand, Korina does and she seems like the typical character who is bent on revenge but then towards the end realizes it is futile and learns from her old ways. You need to add a flare of originality and life, break away from the cliche molds. Character development is more important then basic story.
Your mapping needs some work as well. I suggest posting in the mapping improvement thread and getting some tips. You misuse some tiles and your overall mapping is clunky. You need to pinpoint on finer points of details and make your maps pretty.
Your facesets, while it has already been mentioned, could fit with the character sprite more. Or why not just change Coe to a girl, I see no problem with that as well. Its always nice to see a main female protagonist.
Your battle system has some neat features. I like the fact that there is only one weapon, and by customizing it you gain power. Its a simple method. I also like how you dont have giant HP numbers, again the simpler the better imo. I dont understand some of your fine points such as attacking with a tree, it would be better if you elaborated more.
Overall, you have a decent start and some good ideas in your bag. However, this could teeter into typical RPG game. Be original and creative with character and story and develop a meaningful bond between character and player.
Coe doesnt stand out as a dynamic character in my opinion, he is sort of there. Like, he doesnt have a distinct personality. On the other hand, Korina does and she seems like the typical character who is bent on revenge but then towards the end realizes it is futile and learns from her old ways. You need to add a flare of originality and life, break away from the cliche molds. Character development is more important then basic story.
Your mapping needs some work as well. I suggest posting in the mapping improvement thread and getting some tips. You misuse some tiles and your overall mapping is clunky. You need to pinpoint on finer points of details and make your maps pretty.
Your facesets, while it has already been mentioned, could fit with the character sprite more. Or why not just change Coe to a girl, I see no problem with that as well. Its always nice to see a main female protagonist.
Your battle system has some neat features. I like the fact that there is only one weapon, and by customizing it you gain power. Its a simple method. I also like how you dont have giant HP numbers, again the simpler the better imo. I dont understand some of your fine points such as attacking with a tree, it would be better if you elaborated more.
Overall, you have a decent start and some good ideas in your bag. However, this could teeter into typical RPG game. Be original and creative with character and story and develop a meaningful bond between character and player.