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Drunken Wizard

onzephyr

Awesome Bro

@sandaasu The original capx used for the contest does not exist anymore it got corrupted from a bug in construct 2 way back in the r80-ish range. That's the main reason I've never done anything more with it. I just moved on to other projects after that happened.

Also that project was done in Contruct 2 before Webgl, families, functions, and anything that's been added to Contruct in the 60+ releases that have come after. It would hinder more then help at this point.

If there is a specific question you have about how something was done. I'm happy to help. Given the way I'd go about it now is going to be more useful then how It was done then.
 
onzephyr":1r837o1o said:
@sandaasu The original capx used for the contest does not exist anymore it got corrupted from a bug in construct 2 way back in the r80-ish range. That's the main reason I've never done anything more with it. I just moved on to other projects after that happened.

Also that project was done in Contruct 2 before Webgl, families, functions, and anything that's been added to Contruct in the 60+ releases that have come after. It would hinder more then help at this point.

If there is a specific question you have about how something was done. I'm happy to help. Given the way I'd go about it now is going to be more useful then how It was done then.

ashley included a system that will update old capx files to the new version of c2 :(

anyways, i am looking for a games capx like this for ages .. i just cant find any detailed tutorial or capx about making a top down action rpg styled game like this one with mouse support shootings upgrades for weapons etc.

maybe you could make a tutorial or a new version of this with simplier grafix or smth :')

thanks in advance
 

onzephyr

Awesome Bro

not a matter of updating the file. the bug deleted images on save. but left the objects and events that ref them. so when you try to open it , construct just refuses to, tosses up and error and does nothing . it's happened to a good number of people back in the day. You could fix it by extracting the project and replacing each missing image and editing the xml. I't was just not that important to me. because I knew if I was going to work on it again. I'd be changing most of it anyways.

for movement and shooting the ghost shooter example does it well. and it all boils down to using an angle expression for it all. Angle(player.x,player.y,mouse.x,mouse.y)

for weapon upgrades. it's simple. you just need a power up object. and an instance variable on the player.

on collision player/power up. delete powerup , add 1 to player variable.

on shoot
player variable =1. do basic shoot
player variable=2 do complex shoot
player variable=3 And just keep going for however many weapon upgrades you like.

Secondary weapons , the staffs in drunken wizard work exactly the same.
only difference is they have another variable that ticks down when shot. when it hits zero the item is destroyed. Oh and it's also fired with a different trigger, right mouse.
 
Scandalon":2t3eildk said:
Nice start!

Feedback - Only one projectile (fireball) out at a time. Is that intentional? Similarly, you have to click for Diablo 3 Gold each fire, I think this feels like it needs auto-fire.

Is that intentional? Similarly, you have to click for each fire, I think this feels like it needs auto-fire.
 

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