Project Dreamshift is an RPG which takes place in my 'Havoc Dawn' lore; the name is yet to be finalized.
I look forward to any comments or crits!
Setting Summary
Features
Clarifications
Images
The background of the above image is of placeholder. Though the little guys are final. The battle bit just opens up on top of the overworld.
Thanks for reading!
I look forward to any comments or crits!
Setting Summary
- Alternate dimensions, multiverses and past, present future are collapsing into each other, breaking all science and physics.
- Rifts have opened up, allowing travel between the worlds.
- Everything is powered by faith; if an archer believes his arrow can pierce a tank, it will.
Features
- Rifts
- Rifts open, close or change based on your actions / words.
- 'Hub-world' where all rifts are. Exploration required to find the more secretive worlds.
- Rifts can be likened to levels of other games, or towns in other RPGs.
- Flee
- Foes have second 'hp' bar that tracks their resolve. If it reaches zero, they flee.
- Skills can deal damage to hp, resolve, or both.
- If the last / all foe flees, the game seamlessly changes to a platformer minigame. Where you must chase down the foe.
- In the minigame, you can fire a projectile that slows their movement.
- You can choose to flee from battles, where they chase you instead.
- Minigame is not triggered if you flee on your first turn.
- Capture fleeing foes
- Capturing fleeing foes gives you a choice from three options:
- Kill: Kill them as normal, for the usual rewards when killing enemies. (currency, xp, maybe items)
- Harvest: Forfeit the rewards from killing them, to get some peculiar, usable items which are unique to each monster - only obtainable through this way.
- Bind: Bind the foe to you forever; allowing you to transform into them and use their abilities. Can transform in and outside of battle. Only 3 forms can be used in a single battle.
- Impersonate bound foes
- Skills cannot be used outside of battle.
- Impersonating the right foe for the target / world can let you gain access to new areas, new information or get others to do what you tell them.
- For example, gaining access to a military base, without the soldiers attacking you and access to ID-secured parts of the base.
- Battle
- Final Fantasy styled; think Active Time Battle (ATB)
- Attacks tracked like projectiles; does an animation make you jump over an enemy's fireball? Then that fireball missed.
- Place down obstacles, like sandbags or raising boulders, to block said projectiles.
- Your usual statuses like Poisoned, etc.
- Maximum of 3 forms in a battle; the form you were in when you encountered the battle counts towards this.
- Pick your other forms from your whole list, on the fly. (Think quick; won't want opponents wailing on you, while you choose!)
- Customise the ease of battles by choosing the gamespeed for battles.
- Overworld
- No random encounters.
- Battles are triggered by aggressive foes running into you, selecting to attack docile NPCs or triggered through conversation choices.
- Saying / killing the 'wrong' people can result in entire rifts or people disappearing for the rest of the game.
Clarifications
- Why you can bind and transform into foes is tied into the story.
- You can capture all kinds of enemies, from archers, soldiers, mechs, etc. And of course, the almighty piggy. Who's skills will include rolling in mud.
Images
The background of the above image is of placeholder. Though the little guys are final. The battle bit just opens up on top of the overworld.
Thanks for reading!