First of all, let me state that I didn't know where to post this "EXACTLY", so if it's in the wrong place. (T_T) I'm sorry. (^_^) Anyway, I have been in the middle of creating a game, and I am gather the necessary things. One of the things that has me "puzzled" is a puzzle that was on Dragon Quest, if you played the old NES games you played the part where they had those arrows and you step on them, you slide automatically. It was Dragon Quest IV if I remember correctly, is there an easy way to handling this without all the events, because he doesn't slide past the first one, or is it easier with a script, if so....(o.o) Where is that script? please give me a helping hand, because eventually I will need this.
GAME ENGINE: Rpg maker vx
Needed: Help with sliding system...(>.<) I think I'll post a quick screenshot in case someone doesn't know what I'm talking about. (~.~) D'OH! I couldn't find one, so I am going to have to hope you know what I'm talking about...(^_^)
Actually, maybe I can...(You see those arrows in RMVX, you step on them, you continue to slide depending on which way the arrow is pointing. But you can't get off, until you aren't on one anymore.)
GAME ENGINE: Rpg maker vx
Needed: Help with sliding system...(>.<) I think I'll post a quick screenshot in case someone doesn't know what I'm talking about. (~.~) D'OH! I couldn't find one, so I am going to have to hope you know what I'm talking about...(^_^)
Actually, maybe I can...(You see those arrows in RMVX, you step on them, you continue to slide depending on which way the arrow is pointing. But you can't get off, until you aren't on one anymore.)