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Dragon Fantasy: Origins

Story:
The story takes place within the world of Tsufanubra, and is a relatively simple tale. Vlad, a mage from the prospering city of Lispen has defected, and now wields his magics with a dark purpose. In his quest for an unfathomable dark power, he has cursed the world and its inhabitants, transforming them in to monsters and various other forms of demonic entities.

You take the position of the Hero, and with your band of adventurers must set off across the vast world and put an end to the dark mage's evil schemes.




Characters:
The player is free to construct their own party from the ground-up as soon as they've started the game, so there are really no pre-defined characters to speak of. Instead, here is a list of classes you're able to choose from for each of your player characters upon starting a new game:


Musician Class.
The musician boosts the party's performance in battle through her various songs.

Learned Skills:
Harmful Sound: Inflicts a small amount of damage to a single enemy.
Healthy Song: Recovers a small amount of HP to single party member.
Magic Song: Recover 6 MP to single party member.
Power Song: Raise ATK of a single party member.
Shield Song: Raise DEF of a single party member.
Intelligence Song: Raise INT of a single party member.
Fast Song: Raise AGL of a single party member.
Absorbtion Song: Absorb HP of a single enemy.





Priest Class.
Wields holy magics to recover and revitalize party members both in and out of battle.

Learned Skills:
Heal: Recover HP of a single party member.
Life: Revive a single party member from K.O.
Healing Party: Recover HP of the entire party.
Cleanse: Cures Poison and Darkness.
Return: Cures Silence and Sleep.
Pure Mind: Cure Confuse and Berserk.
Move: Cures Stop and Slow.
Purity: Removes all status abnormalities.





Hexer Class.
Combines deadly poisons and debilitates enemy groups with a various assortment of status ailments in battle.

Learned Skills:
Poison Mixture: Poisons a group of enemies.
Petrifying Mixture: Petrifies a group of enemies.
Silencing Mixture: Silences a group of enemies.
Bloody Mixture: Inflicts Bleeding on a group of enemies.
Confusion Mixture: Confuses a group of enemies.
Mad Mixture: Berserks a group of enemies.
Stopping Mixture: Stops a group of enemies.
Blinding Mixture: Blinds a group of enemies.





Sage Class.
Conjures mighty storms that decimate enemy groups in battle.


Learned Skills:
Fire Storm: Fire damage on a group of enemies.
Ice Storm: Ice damage on a group of enemies.
Lightning Storm: Electric damage on a group of enemies.
Rain Storm: Water damage on a group of enemies.
Earth Storm: Earth damage on a group of enemies.
Wind Storm: Wind damage on a group of enemies.
Light Storm: Light damage on a group of enemies.
Dark Storm: Dark damage on a group of enemies
.




Dark Warrior Class.
Wields dark magics through his cursed sword, destroying enemies within battle through powerful skills linked with status ailments.

Learned Skills:
Blind Sword: Blinds and damages a single enemy.
HP Sword: Damage and absorb HP from a single enemy.
Double Sword: Damage a single enemy.
Dark Sword: Damages and lowers the Dark defence of a single enemy.
Doom Sword: Damages and kills a single enemy.
MP Sword: Damages and absorbs MP of a single enemy.
Poison Sword: Poisons and damages a single enemy.
Break Sword: Breaks DEF and damages a single enemy.




Knight/Warrior Class.
Utilizes various sword skills to destroy enemy defences.

Learned Skills:
Break Skill: Breaks DEF on a single enemy.
Weak Skill: Weakens ATK of a single enemy.
Shatter Skill: Shatters INT of a single enemy.
Distraction Skill: Inflicts Distract on a single enemy.
MPGone Skill: Inflicts MP Gone on a single enemy.
Blinding Skill: Inflicts Bleeding on a single enemy.
Death Skill: Kills a single enemy.
Bleeding Skill: Inflicts Bleeding on a single enemy.






Dancer Class.
Utilize their natural dancing abilities to inflict a various assortment of status ailments on to enemies.

Learned Skills:

Poison Dance: Inflicts Poison on a single enemy.
Darkness Dance: Inflicts Darkness on a group of enemies.
Speechless Dance: Inflicts Silence on a single enemy.
Sleeping Dance: Inflicts Sleep on a group of enemies.
Confusing Dance: Inflicts Confuse on a single enemy.
Madness Dance: Inflicts Berserk on a single enemy.
Distraction Dance: Inflicts Distract on a group of enemies.
Slow Dance: Inflicts Slow on a group of enemies.






Elementalist Class.
Summon elemental-based beasts in to battle to destroy enemies.

Learned Skills:
Summon Fire: Inflicts Fire damage on a single enemy.
Summon Ice: Inflicts Ice damage on a single enemy.
Summon Electric: Inflicts Electric damage on a single enemy.
Summon Water: Inflicts Water damage on a single enemy.
Summon Earth: Inflicts Earth damage on a single enemy.
Summon Wind: Inflicts Wind damage on a single enemy.
Summon Light: Inflicts Light damage on a single enemy.
Summon Dark: Inflicts Dark damage on a single enemy.




Screenshots:

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Download:http://rpgmaker.net/games/1733/
 
I share Jaun's love for NES era graphics. This game looks incredible, I love it when people make games with this sort of resource, its brilliant.

I will keep an eye on this project, very nice :heart:
 
I've seen 16-bit and I've seen 8-bit, but this is a massive step backwards that I rarely ever see. In a good way, though! Games done in SNES and NES style are pretty common but to go back to almost Commodore 64-esque graphics is super neat.

How long is the game? I'd like to give this a short but won't get the chance until this weekend.
 
Yeah, I was exploring Youtube one day and I came across a few videos of the early Ultima games, and it was then that I was inspired to make something that was along those lines in appearance and style. It also gave me a chance to start my very first spriting project, so I made the tilesets and charactersets used in DF:O. Granted they're very simple, but it's a good stepping stone! He he he.

The monsters are not my creation however, and are from one of the earlier Wizardry titles, I think.

And the demo is roughly 4-5 hours in length. I hope you all get a chance to try it out, and then get back to me with what you thought.
 

Thank you for viewing

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