ablahblah987
Member
I like this idea. Good luck.
Zarnik":3kpab42x said:Really cool, by the way if you need help I can design the graphic for you. Cuz I think there are better choices than the rtp. Actually I know there is...
You can easily put together an AI for chess-like games beating most humans. Even though your board is larger and you seem to have more pieces with many choices the game appears to have a decent branching factor and ordinary minimax&co should do well. To get more human-like play, you may either want to adjust the evaluation function, include negative parameters or use for instance UCT.Love this! Good luck on making the AI, as that's gonna be tedious.
Nevertheless, a chess-rpg game like this is definitely refreshing XD
fuso":1z4zqwi8 said:You can easily put together an AI for chess-like games beating most humans. Even though your board is larger and you seem to have more pieces with many choices the game appears to have a decent branching factor and ordinary minimax&co should do well. To get more human-like play, you may either want to adjust the evaluation function, include negative parameters or use for instance UCT.Love this! Good luck on making the AI, as that's gonna be tedious.
Nevertheless, a chess-rpg game like this is definitely refreshing XD
Read for instance
http://www.seanet.com/~brucemo/topics/topics.htm
http://members.home.nl/matador/stuff.htm
shiroun":l50f7nzn said:I made a chess tutorial somewhere... check my old posts for it.
lol, you do realize that's a HUGE deal right? I really doubt you're going to find anyone willing to program a Chess AI. Also, it's a bad idea to start a game where the core part of it depends on someone else's work.boltfox20":35oiby8d said:all you would need to do is make an AI that can work with it.
Please contact me if you are interested.