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DoubleX RMMV Popularized ATB Compatibility

DoubleX

Just a nameless weakling
Member

Note
This plugin's available for commercial use

Purpose
Fixes DoubleX RMMV Popularized ATB compatibility issues

Games using this plugin
None so far

Action Sequences
Code:
 *    # DoubleX RMMV Popularized ATB Core                                   
 *      1. atb val: Target Typing, Operator Value                           
 *         - Use Operator to assign Value to the atb value of targets included
 *           by Target Typing, which can be any Target Typing supported by   
 *           Action Sequences that targets battlers not cooling down         
 *         - Operator can be either =, +, -, *, / or %, meaning set to, add 
 *           by, subtract by, multiply by, divide by or modulo by respectively
 *      2. atb val %: Target Typing, Operator Value                         
 *         - Use Operator to assign Value% of the maximum atb value to the atb
 *           value of targets included by Target Typing, which can be any   
 *           Target Typing supported by Action Sequences that targets battlers
 *           not cooling down                                               
 *         - Operator can be either =, +, -, *, / or %, meaning set to, add 
 *           by, subtract by, multiply by, divide by or modulo by respectively
 *      3. reset atb val: Target Typing                                     
 *         - Resets the atb value of targets included by Target Typing, which
 *           can be any Target Typing supported by Action Sequences, to the 
 *           maximum atb value in delay fill mode and 0 if otherwise         
 *      4. reset atb: Target Typing                                         
 *         - Clears all actions of targets included by Target Typing, which 
 *           can be any Target Typing supported by Action Sequences         
 *    # DoubleX RMMV Popularized ATB Charge                                 
 *      1. charge val: Target Typing, Operator Value                         
 *         - Use Operator to assign Value to the charge value of targets     
 *           included by Target Typing, which can be any Target Typing       
 *           supported by Action Sequences that targets battlers charging   
 *           actions                                                         
 *         - Operator can be either =, +, -, *, / or %, meaning set to, add 
 *           by, subtract by, multiply by, divide by or modulo by respectively
 *      2. charge val %: Target Typing, Operator Value                       
 *         - Use Operator to assign Value% of the maximum atb value to the   
 *           charge value of targets included by Target Typing, which can be 
 *           any Target Typing supported by Action Sequences that targets   
 *           battlers charging actions                                       
 *         - Operator can be either =, +, -, *, / or %, meaning set to, add 
 *           by, subtract by, multiply by, divide by or modulo by respectively
 *    # DoubleX RMMV Popularized ATB Cooldown                               
 *      1. cooldown val: Target Typing, Operator Value                       
 *         - Use Operator to assign Value to the cooldown value of targets   
 *           included by Target Typing, which can be any Target Typing       
 *           supported by Action Sequences that targets battlers cooling down
 *         - Operator can be either =, +, -, *, / or %, meaning set to, add 
 *           by, subtract by, multiply by, divide by or modulo by respectively
 *      2. cooldown val %: Target Typing, Operator Value                     
 *         - Use Operator to assign Value% of the maximum atb value to the   
 *           cooldown value of targets included by Target Typing, which can be
 *           any Target Typing supported by Action Sequences that targets   
 *           battlers cooling down                                           
 *         - Operator can be either =, +, -, *, / or %, meaning set to, add 
 *           by, subtract by, multiply by, divide by or modulo by respectively
 *    # DoubleX RMMV Popularized ATB Countdown                               
 *      1. countdown clock: Target Typing, Operator Value State             
 *         - Use operator to assign Value to the number of frames as the     
 *           countdown clock of state with id State for targets included by 
 *           Target Typing, which can be any any Target Typing supported by 
 *           Action Sequences that targets battlers having said state       
 *         - The fps is assumed to be always 60                             
 *         - Operator can be either =, +, -, *, / or %, meaning set to, add 
 *           by, subtract by, multiply by, divide by or modulo by respectively
 *      2. countdown freeze: Target Typing, Flag State                       
 *         - Assign Flag, which is either true or false, to set whether the 
 *           countdown clock of state with id State is frozen for targets   
 *           included by Target Typing, which can be any any Target Typing   
 *           supported by Action Sequences that targets battlers having said 
 *           state                                                           
 *    # DoubleX RMMV Popularized ATB Delay                                   
 *      1. delay frame: Target Typing, Operator Value                       
 *         - Use Operator to assign Value to the number of frames as delay for
 *           targets included by Target Typing, which can be any Target Typing
 *           supported by Action Sequences                                   
 *         - The fps is assumed to be always 60                             
 *         - Operator can be either =, +, -, *, / or %, meaning set to, add 
 *           by, subtract by, multiply by, divide by or modulo by respectively
 *    # DoubleX RMMV Popularized ATB Reset                                   
 *      1. reset val: Target Typing, Operator Value                         
 *         - Use Operator to assign Value to the atb reset value for targets 
 *           included by Target Typing, which can be any Target Typing       
 *           supported by Action Sequences                                   
 *         - Operator can be either =, +, -, *, / or %, meaning set to, add 
 *           by, subtract by, multiply by, divide by or modulo by respectively
 *      2. reset val %: Target Typing, Operator Value                       
 *         - Use Operator to assign Value% of the maximum atb value to the atb
 *           reset value for targets included by Target Typing, which can be 
 *           any Target Typing supported by Action Sequences                 
 *         - Operator can be either =, +, -, *, / or %, meaning set to, add 
 *           by, subtract by, multiply by, divide by or modulo by respectively

Addressed Plugins
Code:
 *    # (v1.05a+)Yanfly Engine Plugins - Battle Artificial Intelligence Core
 *      1. The last action in the enemy AI priority list will still be
 *         executed even when no actions in the list fulfill their conditions
 *         - Reference tag: YEP_BattleAICore_ClearInvalidAIActions
 *         - Extended BattleManager.add_patb_action_battler and
 *           Game_Enemy.prototype.setAIPattern to clear all those invalid
 *           actions
 *         - This fix might cause some other compatibility issues with some
 *           other plugins extending or rewriting makeActions
 *    # (v1.04a+)Yanfly Engine Plugins - Battle Engine Extension -
 *      Animated Sideview Enemies
 *      1. The ATB bars in DoubleX RMMV Popularized ATB Bar are needlessly
 *         mirrored as well when mirroring animated sideview enemies
 *         - Reference tag: YEP_X_AnimatedSVEnemies_UnmirrorMirroredATBBars
 *         - Extended Window_Patb_Bar.prototype.updateBar to mirror the ATB
 *           bars again if their parents are mirrored
 *         - This fix might cause minor performance issues on low-end mobiles
*    # (v1.02a+)Yanfly Engine Plugins - Target Extension - Selection Control
 *      1. The enemy window freezes when the current inputable actor becomes
 *         not inputable
 *         - Reference tag: YEP_X_SelectionControl_StopUnlockingEnemyWindow
 *         - Extended Scene_Battle.prototype.close_patb_selection_windows to
 *           stop closing the enemy window upon the aforementioned event
 *      2. (v1.02b+)The currently inputable actor changes when picking targets
 *         - Reference tag: YEP_X_SelectionControl_NewStatusWindowIndex
 *         - Added get property patb_index in Window_BattleStatus
 *         - Extended Window_BattleStatus.prototype.select to use a new
 *           variable to store the index that are not affected by selecting
 *           targets
 *         - Extended Window_BattleEnemy.prototype.hide and
 *           Window_BattleEnemy.prototype.select to select targets without
 *           changing the new index
 *    # (v1.01a+)MOG_BattleHud:
 *      1. The ATB bar doesn't gather any DoubleX RMMV Popularized ATB data
 *         - Reference tag: MOG_BattleHud_PATB_Data
 *         - Rewritten Battle_Hud.prototype.update_at to support cooldown too
 *         - Extended Battle_Hud.prototype.at, Battle_Hud.prototype.max_at,
 *           Battle_Hud.prototype.cast_at, Battle_Hud.prototype.cast_max_at
 *           and Battle_Hud.prototype.is_casting to support atb and charge
 *         - Added Battle_Hud.prototype.cooldown_at,
 *           Battle_Hud.prototype.cooldown_max_at,
 *           Battle_Hud.prototype.is_cooling_down and
 *           Battle_Hud.prototype.is_max_cooldown to support cooldown
 *      2. (v1.01b+) The actor window isn't fully shown
 *         - Reference tag: MOG_BattleHud_Actor_Window
 *         - Removed Scene_Battle.prototype.update_patb_window_positions to
 *           let MOG_BattleHud handle the actor window position
 *      3. (v1.02b+)The original status window will be shown when the current
 *         inputable actor becomes not inputable
 *         - Reference tag: MOG_BattleHud_StopShowingStatusWindow
 *         - Extended Scene_Battle.prototype.close_patb_selection_windows to
 *           stop showing the status window upon the aforementioned event
 *    # Yanfly Engine Plugins - Battle Engine Core:
 *      1. All battler actions are recreated upon starting actor inputs
 *         - Reference tag: YEP_BattleEngineCore_StopRecreateAction
 *         - Stopped calling BattleManager.createActions when patb's effective
 *      2. Valid actions don't execute at all
 *         - Reference tag: YEP_BattleEngineCore_HandleNewPhases
 *         - Extended BattleManager.can_update_patb_process to handle new
 *           phases added by Yanfly Engine Plugins - Battle Engine Core
 *      3. The battler's atb's reset right after executing 1 action already
 *         - Reference tag: YEP_BattleEngineCore_StopAllActsEnd
 *         - Stopped calling Game_Battler.prototype.on_all_patb_acts_end when
 *           the battler still has actions
 *      4. Skills/Items targeting all/random allies/enemies are confirmed
 *         before the target selection's complete
 *         - Reference tag: YEP_BattleEngineCore_StopConfirmAllRandomSelection
 *         - Removed all Game_Action.prototype.confirm_patb_item contents
 *         - (v1.00c+) Stopped this fix when Select Help Window is false
 *      5. Right now wait_cond_code full and force run atb are still
 *         functioning as act
 *         - Due to BattleManager.can_update_patb_process to handle new phases
 *           added by Yanfly Engine Plugins - Battle Engine Core
 *      6. (v1.00e+) Subsequent actions of an all-selection one all wrongly
 *         mark all party/troop members
 *         - Reference tag: YEP_BattleEngineCore_StopWrongAllSelections
 *         - Extended Scene_Battle.prototype.select_next_patb_command to stop
 *           marking actions as all selections
 *      7. (v1.03b+) The sprite of the currently inputable actor will return
 *         to its home position when any action performs its finish sequence
 *         - Reference tag: YEP_BattleEngineCore_StopInputableActorReturnHome
 *         - Extended Game_Battler.prototype.spriteReturnHome to disable this
 *           function for the currently inputable actor
 *      8. (v1.03c+) The target help window remains when the actor's dead
 *         - Reference tag: YEP_BattleEngineCore_CloseInvalidTargetHelpWindow
 *         - Added Window_Help.prototype.deselect and extended
 *           Scene_Battle.prototype.patb_selection_windows to close the stale
 *           help window
 *      9. (v1.03d+) The skill/item target help window doesn't show
 *         - Reference tag: YEP_BattleEngineCore_ShowHelpWindow
 *         - Extended commandSkill, commandItem, selectActorSelection and
 *           selectActorSelection to explicitly open the help window
 *      10. (v1.03d+) The selection and help window lost info after refresh
 *         - Reference tag: YEP_BattleEngineCore_UpdateSelectionHelpWindow
 *         - Extended refresh_patb_windows to reselect the selection windows
 *           and update their respective help windows
 *      11. (v1.03e+) The <= patb reset: val> notetag always reset the ATB
 *          value to 0
 *          - Reference tag: YEP_BattleEngineCore_StopSubjectOnAllActsEnd
 *          - Extended BattleManager.endAction to stop calling onAllActionsEnd
 *            twice for the action execution subject

Video

Prerequisites
Plugins:
1. DoubleX RMMV Popularized ATB Core
Abilities:
1. Nothing special

Instructions
Place this plugin below all DoubleX RMMV Popularized ATB addons

Terms Of Use
You shall keep this plugin's Plugin Info part's contents intact
You shalln't claim that this plugin's written by anyone other than DoubleX or his aliases
None of the above applies to DoubleX or his/her aliases

Changelog
Code:
 *      v1.05a(GMT 0600 26-12-2022):
 *      1. Compatible With Yanfly Engine Plugins - Battle Artificial
 *         Intelligence Core
 *      v1.04a(GMT 0500 1-1-2022):
 *      1. Compatible With Yanfly Engine Plugins - Battle Engine Extension -
 *         Animated Sideview Enemies
 *      v1.03f(GMT 0700 23-6-2021):
 *      1. Fixed the visuals of the action sequences of actor sprites being
 *         reset when other actors are inputable bug
 *      v1.03e(GMT 0700 19-6-2020):
 *      1. Fixed the <= patb reset: val> notetag always resetting the ATB to 0
 *         with Yanfly Engine Plugins - Battle Engine Core bug
 *      v1.03d(GMT 0300 14-5-2020):
 *      1. Fixed target cursor disappearing when the windows' refreshed
 *      2. Fixed skill/item/target help window not showing after it's closed
 *      v1.03c(GMT 0400 28-4-2020):
 *      1. Fixed not closing the target help window when the actor's dead with
 *         Yanfly Engine Plugins - Battle Engine Core enabled
 *      v1.03b(GMT 0200 7-9-2017):                                           
 *      1. Fixed returning the sprite of the currently inputable actor to its
 *         home position when an action performs its finish sequence         
 *         compatiblity issue                                               
 *      v1.03a(GMT 0400 27-8-2017):                                         
 *      1. Supports Action Sequences in                                     
 *         Yanfly Engine Plugins - Battle Engine Core                       
 *      2. Fixed more changing currently inputable actor with               
 *         Yanfly Engine Plugins - Target Extension - Selection Control     
 *         compatibility issues                                             
 *      v1.02b(GMT 1400 26-8-2017):                                         
 *      1. Fixed showing status window with MOG_BattleHud compatility issue 
 *      2. Fixed changing currently inputable actor with                     
 *         Yanfly Engine Plugins - Target Extension - Selection Control     
 *         compatibility issue                                               
 *      v1.02a(GMT 1400 13-8-2017):                                         
 *      1. Compatible with                                                   
 *         Yanfly Engine Plugins - Target Extension - Selection Control     
 *      v1.01b(GMT 0400 11-8-2017):                                         
 *      1. Fixed the wrong actor window position bug when using skills/items 
 *         on party members                                                 
 *      v1.01a(GMT 0500 10-8-2017):                                         
 *      1. Compatible with MOG_BattleHud                                     
 *      v1.00e(GMT 1200 5-8-2017):                                           
 *      1. Fixed the next action incorrectly highlighting all members in the 
 *         same party/troop after using an party/troop targeting skill/item 
 *      v1.00d(GMT 1500 11-8-2016):                                         
 *      1. In sync with the latest DoubleX RMMV Popularized ATB Core version 
 *      v1.00c(GMT 1400 9-8-2016):                                         
 *      1. Fixed skills/items not needing selections not working when       
 *         Select Help Window in Yanfly Engine Plugins - Battle Engine Core is
 *         set as false                                                     
 *      v1.00b(GMT 0400 16-7-2016):                                         
 *      1. PATB Hotkey supports selecting inputable actors via touch input   
 *         when Yanfly Engine Plugins - Battle Engine Core is used with     
 *         Visual Actor Select being set as true as well                     
 *         Mouse Over applies to PATB Hotkey as well                         
 *      v1.00a(GMT 1600 12-4-2016):                                         
 *      1. 1st version of this plugin finished

Download Link
DoubleX RMMV Popularized ATB Compatibility
 
Last edited:

DoubleX

Just a nameless weakling
Member

Updates
Code:
 *      v1.00b(GMT 0400 16-7-2016):                                           

 *      1. PATB Hotkey supports selecting inputable actors via touch input    

 *         when Yanfly Engine Plugins - Battle Engine Core is used with       

 *         Visual Actor Select being set as true as well                      

 *         Mouse Over applies to PATB Hotkey as well                          
 

DoubleX

Just a nameless weakling
Member

Updates
Code:
 *      v1.00c(GMT 1400 9-8-2016):                                           

 *      1. Fixed skills/items not needing selections not working when         

 *         Select Help Window in Yanfly Engine Plugins - Battle Engine Core is

 *         set as false                                                      
 

DoubleX

Just a nameless weakling
Member

Updates
Code:
 *      v1.00d(GMT 1500 11-8-2016):                                           

 *      1. In sync with the latest DoubleX RMMV Popularized ATB Core version  
 

DoubleX

Just a nameless weakling
Member

Updates
Code:
 

 *      v1.00e(GMT 1200 5-8-2017):                                            

 *      1. Fixed the next action incorrectly highlighting all members in the  

 *         same party/troop after using an party/troop targeting skill/item  
 

DoubleX

Just a nameless weakling
Member

Updates
Code:
 *      v1.01a(GMT 0500 10-8-2017):                                           

 *      1. Compatible with MOG_BattleHud                                      
 

DoubleX

Just a nameless weakling
Member

Updates
Code:
 *      v1.01b(GMT 0400 11-8-2017):                                           

 *      1. Fixed the wrong actor window position bug when using skills/items  

 *         on party members                                                   

 
 

DoubleX

Just a nameless weakling
Member

Updates
Code:
 *      v1.02a(GMT 1400 13-8-2017):                                           

 *      1. Compatible with                                                    

 *         Yanfly Engine Plugins - Target Extension - Selection Control       

 
 

DoubleX

Just a nameless weakling
Member

Updates
Code:
 *      v1.02b(GMT 1400 26-8-2017):                                           

 *      1. Fixed showing status window with MOG_BattleHud compatility issue   

 *      2. Fixed changing currently inputable actor with                      

 *         Yanfly Engine Plugins - Target Extension - Selection Control       

 *         compatibility issue                                                

 
 

DoubleX

Just a nameless weakling
Member

Updates
Code:
 *      v1.03a(GMT 0400 27-8-2017):                                           

 *      1. Supports Action Sequences in                                       

 *         Yanfly Engine Plugins - Battle Engine Core                         

 *      2. Fixed more changing currently inputable actor with                 

 *         Yanfly Engine Plugins - Target Extension - Selection Control       

 *         compatibility issues                                               

 

Action Sequences
Code:
 *    # DoubleX RMMV Popularized ATB Core                                     

 *      1. atb val: Target Typing, Operator Value                             

 *         - Use Operator to assign Value to the atb value of targets included

 *           by Target Typing, which can be any Target Typing supported by    

 *           Action Sequences that targets battlers not cooling down          

 *         - Operator can be either =, +, -, *, / or %, meaning set to, add   

 *           by, subtract by, multiply by, divide by or modulo by respectively

 *      2. atb val %: Target Typing, Operator Value                           

 *         - Use Operator to assign Value% of the maximum atb value to the atb

 *           value of targets included by Target Typing, which can be any     

 *           Target Typing supported by Action Sequences that targets battlers

 *           not cooling down                                                 

 *         - Operator can be either =, +, -, *, / or %, meaning set to, add   

 *           by, subtract by, multiply by, divide by or modulo by respectively

 *      3. reset atb val: Target Typing                                       

 *         - Resets the atb value of targets included by Target Typing, which 

 *           can be any Target Typing supported by Action Sequences, to the   

 *           maximum atb value in delay fill mode and 0 if otherwise          

 *      4. reset atb: Target Typing                                           

 *         - Clears all actions of targets included by Target Typing, which   

 *           can be any Target Typing supported by Action Sequences           

 *    # DoubleX RMMV Popularized ATB Charge                                   

 *      1. charge val: Target Typing, Operator Value                          

 *         - Use Operator to assign Value to the charge value of targets      

 *           included by Target Typing, which can be any Target Typing        

 *           supported by Action Sequences that targets battlers charging     

 *           actions                                                          

 *         - Operator can be either =, +, -, *, / or %, meaning set to, add   

 *           by, subtract by, multiply by, divide by or modulo by respectively

 *      2. charge val %: Target Typing, Operator Value                        

 *         - Use Operator to assign Value% of the maximum atb value to the    

 *           charge value of targets included by Target Typing, which can be  

 *           any Target Typing supported by Action Sequences that targets     

 *           battlers charging actions                                        

 *         - Operator can be either =, +, -, *, / or %, meaning set to, add   

 *           by, subtract by, multiply by, divide by or modulo by respectively

 *    # DoubleX RMMV Popularized ATB Cooldown                                 

 *      1. cooldown val: Target Typing, Operator Value                        

 *         - Use Operator to assign Value to the cooldown value of targets    

 *           included by Target Typing, which can be any Target Typing        

 *           supported by Action Sequences that targets battlers cooling down 

 *         - Operator can be either =, +, -, *, / or %, meaning set to, add   

 *           by, subtract by, multiply by, divide by or modulo by respectively

 *      2. cooldown val %: Target Typing, Operator Value                      

 *         - Use Operator to assign Value% of the maximum atb value to the    

 *           cooldown value of targets included by Target Typing, which can be

 *           any Target Typing supported by Action Sequences that targets     

 *           battlers cooling down                                            

 *         - Operator can be either =, +, -, *, / or %, meaning set to, add   

 *           by, subtract by, multiply by, divide by or modulo by respectively

 *    # DoubleX RMMV Popularized ATB Countdown                                

 *      1. countdown clock: Target Typing, Operator Value State               

 *         - Use operator to assign Value to the number of frames as the      

 *           countdown clock of state with id State for targets included by   

 *           Target Typing, which can be any any Target Typing supported by   

 *           Action Sequences that targets battlers having said state         

 *         - The fps is assumed to be always 60                               

 *         - Operator can be either =, +, -, *, / or %, meaning set to, add   

 *           by, subtract by, multiply by, divide by or modulo by respectively

 *      2. countdown freeze: Target Typing, Flag State                        

 *         - Assign Flag, which is either true or false, to set whether the   

 *           countdown clock of state with id State is frozen for targets     

 *           included by Target Typing, which can be any any Target Typing    

 *           supported by Action Sequences that targets battlers having said  

 *           state                                                            

 *    # DoubleX RMMV Popularized ATB Delay                                    

 *      1. delay frame: Target Typing, Operator Value                         

 *         - Use Operator to assign Value to the number of frames as delay for

 *           targets included by Target Typing, which can be any Target Typing

 *           supported by Action Sequences                                    

 *         - The fps is assumed to be always 60                               

 *         - Operator can be either =, +, -, *, / or %, meaning set to, add   

 *           by, subtract by, multiply by, divide by or modulo by respectively

 *    # DoubleX RMMV Popularized ATB Reset                                    

 *      1. reset val: Target Typing, Operator Value                           

 *         - Use Operator to assign Value to the atb reset value for targets  

 *           included by Target Typing, which can be any Target Typing        

 *           supported by Action Sequences                                    

 *         - Operator can be either =, +, -, *, / or %, meaning set to, add   

 *           by, subtract by, multiply by, divide by or modulo by respectively

 *      2. reset val %: Target Typing, Operator Value                         

 *         - Use Operator to assign Value% of the maximum atb value to the atb

 *           reset value for targets included by Target Typing, which can be  

 *           any Target Typing supported by Action Sequences                  

 *         - Operator can be either =, +, -, *, / or %, meaning set to, add   

 *           by, subtract by, multiply by, divide by or modulo by respectively
 

DoubleX

Just a nameless weakling
Member

Updates
Code:
 *      v1.03b(GMT 0200 7-9-2017):                                            

 *      1. Fixed returning the sprite of the currently inputable actor to its 

 *         home position when an action performs its finish sequence          

 *         compatiblity issue                                                 

 
 

DoubleX

Just a nameless weakling
Member

Updates
Code:
 *      v1.03c(GMT 0400 28-4-2020):

 *      1. Fixed not closing the target help window when the actor's dead with

 *         Yanfly Engine Plugins - Battle Engine Core enabled
 

DoubleX

Just a nameless weakling
Member

Updates
Code:
 *      v1.03d(GMT 0300 14-5-2020):

 *      1. Fixed target cursor disappearing when the windows' refreshed

 *      2. Fixed skill/item/target help window not showing after it's closed
 

DoubleX

Just a nameless weakling
Member

Updates
Code:
 *      v1.03e(GMT 0700 19-6-2020):

 *      1. Fixed the <= patb reset: val> notetag always resetting the ATB to 0

 *         with Yanfly Engine Plugins - Battle Engine Core bug
 

DoubleX

Just a nameless weakling
Member

Updates
Code:
 *      v1.04a(GMT 0500 1-1-2022):
 *      1. Compatible With Yanfly Engine Plugins - Battle Engine Extension - 
 *         Animated Sideview Enemies
 *      v1.03f(GMT 0700 23-6-2021):
 *      1. Fixed the visuals of the action sequences of actor sprites being
 *         reset when other actors are inputable bug
Please note that using this with Yanfly's animated sideview enemies might cause minor performance issues on low-end mobiles :)
 

DoubleX

Just a nameless weakling
Member

Updates
Code:
 *      v1.05a(GMT 0600 26-12-2022):
 *      1. Compatible With Yanfly Engine Plugins - Battle Artificial
 *         Intelligence Core
 

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