Purpose
Lets you sets a timer that will cause all actors not inputted actions yet to have their turns skipped in turn based battles
Video
http://www.youtube.com/watch?v=-dY6H1fbh8c
Games using this plugin
None so far
Parameters
Script Calls
Plugin Commands
Prerequisites
Terms Of Use
Instructions
Contributors
Changelog
Download Link
Lets you sets a timer that will cause all actors not inputted actions yet to have their turns skipped in turn based battles
Video
http://www.youtube.com/watch?v=-dY6H1fbh8c
Games using this plugin
None so far
Parameters
Code:
* @param timerLimit
* @type number
* @desc Sets the number of seconds the players are allowed to input
* all actions of all inputable actors
* @default 20
*
* @param timerWinX
* @type number
* @desc Sets the x position of the action input timer window
* The smaller the number the more left the window is
* @default 0
*
* @param timerWinY
* @type number
* @desc Sets the y position of the action input timer window
* The smaller the number the more upper the window is
* @default 0
*
* @param timerWinW
* @type number
* @desc Sets the width of the action input timer window
* You've to test this yourselves to find a suitable value
* @default 240
*
* @param timerWinDesc
* @type string
* @desc Sets the action input timer window description text
* %1 is the number of seconds remaining of the input timer
* @default %1s input time
Script Calls
Code:
* # Battle manipulations
* 1. BattleManager.setActionInputTimer(timerLimit)
* - Sets the current action input timer in battle as timerLimit
* seconds
* - The script call has no meaning outside battles
* - The script call's supposed to be Idempotent
* # Parameter manipulations
* 1. $gameSystem.actionInputTimerParam(param)
* - Returns the value of specified parameter stored in game save
* files
* - param can be either of the following:
* timerLimit
* timerWinX
* timerWinY
* timerWinW
* timerWinDesc
* - The script call's supposed to be Nullipotent
* 2. $gameSystem.setActionInputTimerParam(param, val)
* - Sets the value of the specified parameter stored in game save
* files as val
* - param can be either of the following:
* timerLimit
* timerWinX
* timerWinY
* timerWinW
* timerWinDesc
* - For any parameter other than timerWinDesc, the script call will
* be ignored if val isn't a Number
* - The script call's supposed to be Idempotent
* - The new value of the specified parameter will be stored in game
* save files
Plugin Commands
Code:
* 1. setActionInputTimer timerLimit
* - Applies the script call
* BattleManager.setActionInputTimer(timerLimit)
* 2. setActionInputTimerParam param val
* - Applies the script call
* $gameSystem.setActionInputTimerParam(param, val)
Prerequisites
Code:
* Abilities:
* 1. Nothing special for most ordinary cases
* (No capability on Javascript ES5 experience but can still make
* reasonable guesses on readable novice codes up to 100 LoC scale)
* 2. Little RMMV plugin development proficiency to fully utilize this
* plugin in intended ways
* (Elementary Javascript ES5 exposures being able to write beginner
* codes up to 300LoC scale )
Terms Of Use
Code:
* 1. Commercial use's always allowed and crediting me's always optional.
* 2. You shall keep this plugin's Plugin Info part's contents intact.
* 3. You shalln't claim that this plugin's written by anyone other than
* DoubleX or my aliases. I always reserve the right to deny you from
* using any of my plugins anymore if you've violated this.
* 4. If you repost this plugin directly(rather than just linking back),
* you shall inform me of these direct repostings. I always reserve
* the right to request you to edit those direct repostings.
* 5. CC BY 4.0, except those conflicting with any of the above, applies
* to this plugin, unless you've my permissions not needing follow so.
* 6. I always reserve the right to deny you from using this plugin
* anymore if you've violated any of the above.
Instructions
Code:
* 1. The default plugin parameters file name is
* doublex rmmv action input timer v100a
* If you want to change that, you must edit the value of
* DoubleX_RMMV.Action_Input_Timer_File, which must be done via
* opening this plugin js file directly
Contributors
Code:
* Authors:
* 1. DoubleX
* Plugin Development Collaborators:
* - None So Far
* Bug Reporters:
* - None So Far
* Compatibility Issue Raisers:
* - None So Far
* Feature Requesters:
* - None So Far
Changelog
Code:
* v1.00a(GMT 0500 6-Sep-2020):
* 1. 1st version of this plugin finished
Download Link