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Door event help

Hello, many of you (Edit: i had oyu) are wondering why i need help with door events. I have searched ajust about every forum and google but just couldent find what i needed. When i use my event i can't walking into the door. It just wont let me   :-\

So heres what i put (Edit: lol i had poot) in my event:

Code:
@>Set move route: this event
           (event Movement)
           (wait 4 frames)
           (That two more times.)
           (Wait for moves completeion)
           (Move player up)
           (Wait for Completeion)
           (Telle to map)

Oh and also my game has some bugs in the tiles i can walk over some strange places ill put my demo in Box.net. Heres Link http://www.box.net/shared/y087stunuf
And thats all,
                  Thanks
 
If you want to make the character walk onto the tile where the event is, set the event to "Through"

It would help if you told us which map had the problems (Mountain pt 4).
This looks like you used a combined tileset, but you didn't set the priorities.
Take a look at the priorities in the original tilesets, and set them to match.

This will help with everything except the tall skinny dead tree.
the reason is the top of that tree has a Passability of "O", which means you can walk through it.
If you set it to "X", then you can't walk behind it.
So, set one empty (blank) tile in your tileset to "X".
Use this tile on layer 3 over the top of the portion of the tree that is in front of the side of the cliff
to block the player from walking down the tree.

Another option would be to create a second copy of the same tree in the tileset, and set those
parts of the tree to "X".  The advantage here is you can see the tile on the layer, in case you
need to make changes. The previous way you won't be able to see the blank tile, and if you
forget it could cause problems later.

Make sense?

Be Well
 
Thanks, yeah i made my own tileset because i needed something extra, i copy the same 4 dir and everything just, some of the mountain parts are accessable when your not ment to and you can walk on top of them instead of behind, When i set through i have to stand "ON" the tile that the door is on for it to set it off and that makes it so the character walks Over the door instead of in the door :-\ but that you or the help. ^_^ always apreacheated or hwo erver yuo speel it. (lol)


Edit: I have fixed all but the bridge and the squrill. The player is on top of the rope closest to the screen but cannot walk on it. And the squrill walks over the tree. Thanks
 
set the priority on the top of the rope to "1"
Priority 1 means the characters feet will appear behind the rope,
but his head (if he walks one tile lower), will appear in front of it.

For all of your objects that are more than 1 tile tall, you should set the priority to
how high above the ground that part of the object is. (as a general rule.)

On the part of the mountain you mention (7 tiles down on the left side of the tileset),
You have the "passability" set to walk behind it. Set the Priority to "1" also.

Be Well
 

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