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Do you play your MMOs?

Thats quite ridiculous, paying money to power level a character always seemed so... pointless.
$556? That could be so much more useful somewhere else.
 
A lot of the facts on that website are wrong, or skewed. It doesn't take 700 hours or whatever it says to level a character from nil to the max level. Maybe if its your first character, but not in general.

Also, Power Levelling is against the Account Sharing Policy of Blizzard, and most Power Levelling services use third party software to automate the levelling, which is also against the ToS set by Blizzard. For the most part, these people are discovered and have their accounts banned.
 
I can understand the desire to powerlevel... I mean, think about Diablo. If you've played it before, gotten up to the higher ranks of being a cool guy, and then left for a while, and your account expired... It's kind of a hassle to get back up to that level. Trust me I know, I've done it oh... 7 or 8 times now. While I don't really condone doing it, it's understandable that some people would want to skip past the annoying grind that comes with low levels and get into fabulous pvp or something.

But man oh man is levelling in Diablo fun: tristram until level 15, tombs until level 20, cows until level 24, ancients to get you to 25, baal runs until 45, nm baal until 65, hell baal until 99. So fun! Unless you want to go really fast in which case you set up some glitch rushing and just start with hell chaos runs until 60, then do hell baal. Wee fun!
 
I play Guild Wars, Final Fantasy XI and used to play MapleStory(can't be arsed now...)

To be honest I don't see the point in Power Leveling. At the end of the day you create the account to actually play the game, not pay $190402358902385028.95 just to go up 1 measly level. At the end of the day, if you're gonna play an mmo, play it dammit!
 
I only play Guild Wars and have never used Power Leveling. It's been quite pointless to pay when my brother is willing to do it for free (younger brother: GW addict).

This is also a violation of the ToS of GW and most MMORPGs. Same with RMT, or buying gold.
 
What's the point of paying someone to play a game you're paying to play?

...

Envy?

I would be more understanding if it didn't cost SO MUCH FRIKKIN MONEY.
 
I'd be reasonable to pay someone to power level you in maple story, after like....level 25 it just becomes a big waste of time, the game is no longer fun.

Do they honestly think people enjoy killing mushroom men, pigs, trees and fucking eyeballs for about 5 hours just to gain one measly level? I mean jesus.

Why can't they make it like diablo 2, its not a hastle to get to max level, and its fun as hell pretty much the whole way through.
 
I play afew MMO's.
Lineage 2, Silkroad Online, and Last Chaos.

I lvl them all myself.
There isn't a point to want to play a game if you pay someone else to play it for you just so that you can go around and gloat about your lvl -_-;
 
Here is a good reason to power level:

50% of most MMORPGs gameplay content is at the maximum level, and only accessible at that level. If you've levelled once, there is really no reason to do it again.
 
Prexus;152320 said:
Here is a good reason to power level:

50% of most MMORPGs gameplay content is at the maximum level, and only accessible at that level. If you've levelled once, there is really no reason to do it again.

But by that same logic, if you've made it there once, there is really no reason to get there again.
 
Different classes, different PvP aspects, different raiding roles. There are lots of reasons. It's also very useful to have two max level characters to fill out roles when there are certain types of people missing. Like if you are missing a healer, or a tank, for a dungeon run.

The levelling is pretty much the same. Pull, nuke, kill, rest, repeat. But the raiding and dungeon stuff is completely different.

Also, if you wanted to play the same type of character on a different server with different friends.
 
Prexus;152745 said:
Different classes, different PvP aspects, different raiding roles. There are lots of reasons. It's also very useful to have two max level characters to fill out roles when there are certain types of people missing. Like if you are missing a healer, or a tank, for a dungeon run.

The levelling is pretty much the same. Pull, nuke, kill, rest, repeat. But the raiding and dungeon stuff is completely different.

Also, if you wanted to play the same type of character on a different server with different friends.

The only acceptable logic behind power levelling!

Also, why are you people even mentioning Guild Wars? One of the elements of that game is that level 20 is MAX. It takes about 5 hours if you know what you're doing, which is when you're looking to powerlevel anyways. Well, five hours for Factions at least, to my memory Prophecies goes pretty slow.

Not to mention the high level things that you do is pretty much PVP, where you can instantly make a character at max level to do that anyways.
 
Guild Wars is a pretty terrible example.

To my knowledge, Power Levelling and Gold Selling services are pretty much most used for World of Warcraft. To get 1-75 in Final Fantasy XI would be way too expensive, and games like EvE Online, EverQuest/EverQuest2, Ragnarok Online, etc. are so old or power levelling services just don't apply (Read; EvE Online) since there is no maximum level, and it requires no effort on the player's part to level at all!
 
With Guildwars however, there is another problem.

While powerlevelling and gold do not really apply, there is "running".

In Guildwars Prophecies, the player has the freedom to go anywhere in the world they like, they are not limited to the storyline. But, that means that you can go from "Ascalon" (the starter area) to "Droknar's Forge" (an end-game area), you just need to be good at fighting enemies as the path there is long and hard.

What runners do, is allow five people into their party, who pay them gold, say... 5k for example. Then, they simply travel all the way from Ascalon (well... Northern Shiverpeaks) to Droknar's, taking the five players with them. These five players therefore have access to the end-game content without doing most of the game (Kryta, Maguuma Jungle, Crystal Desert).

They fixed this in Guildwars 2 and 3 however, but this then limits the player to a linear storyline.
 
That has nothing to do with Power Levelling or Gold Buying Services.

Running is just like Rushing in Diablo 2, or Speed Levelling in WoW/EverQuest. It generally is done in game, paid for with in-game goods, and is not against the Terms of Service provided by the game developer. Whereas Power Levelling breaks the Account Sharing policies and Gold Buying Services break the policy regarding selling/buying in-game items for tangible assets (as the in-game items are the property of the developer.)
 

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