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Divinity Council

Doc Spoc":vqzkkfd5 said:
*looks at screenshots*....... Damn that's cute. Plus the menu looks awesome.
Thanks!
Well now, screenshot of battling soon. I'm making them out.

Btw, I'll need voice actor badly!!
Those who are interested please PM me. Thanks in advance.
 
Aelous":flucz8wz said:
AWESOME GAME! I really like the menu and the title screen.  :grin: lol Can't wait to play it.
Thanks very much! If you support the game, place the banner on your signature.^^
Any voice actor interest?
 
Redesigned it, well tell us about it. I don't know anything about this game and the grammar is quite bad, I'd suggest you get someone to help you with it if your English isn't that good.

Also:
Do you believe in god?
I would have laughed if anyone had asked me that question.

And:

Allan decided to find the rest of the sword...
The journey begins...

If he would've laughed at the thought of believing in God why would he suddenly want to go out of his way to find 6 pieces of a sword that apparently opens the "Gate to Heaven", I find it hard to believe? There's no motivation, okay so he got given one of seven pieces by a spirit but how does he know it's not fake? Why would he even care what it is if he doesn't believe in God. If I was in his place I'd try and sell it and have a good time with the money, hell if everyone's after them they'd sell for millions.

Also practically Zero info on the characters, nice pretty pictures but, there really is nothing there about them, what is Raina to accompany him on his trip? They develop a friendship, so there's nothing before it? If so why would she go with some crazy guy who suddenly believes in God and Heaven because he got one of seven pieces of a "Heaven Weapon"?

This isn't Concept Development but I just see no base for actions, also I see most of the comments in here aren't even about the game just how pretty the externally made systems look. I'm not saying it's bad to have them just that so far no ones been really helpful, it's Project Discussion not gawk at XRSX and Moghunters scripts although the artwork is stunning, I love it, everyone should gawk at that.
 
PixelJunk.Eden":1n2i2i8t said:
Redesigned it, well tell us about it. I don't know anything about this game and the grammar is quite bad, I'd suggest you get someone to help you with it if your English isn't that good.

Also:
Do you believe in god?
I would have laughed if anyone had asked me that question.

And:

Allan decided to find the rest of the sword...
The journey begins...

If he would've laughed at the thought of believing in God why would he suddenly want to go out of his way to find 6 pieces of a sword that apparently opens the "Gate to Heaven", I find it hard to believe? There's no motivation, okay so he got given one of seven pieces by a spirit but how does he know it's not fake? Why would he even care what it is if he doesn't believe in God. If I was in his place I'd try and sell it and have a good time with the money, hell if everyone's after them they'd sell for millions.

Also practically Zero info on the characters, nice pretty pictures but, there really is nothing there about them, what is Raina to accompany him on his trip? They develop a friendship, so there's nothing before it? If so why would she go with some crazy guy who suddenly believes in God and Heaven because he got one of seven pieces of a "Heaven Weapon"?

This isn't Concept Development but I just see no base for actions, also I see most of the comments in here aren't even about the game just how pretty the externally made systems look. I'm not saying it's bad to have them just that so far no ones been really helpful, it's Project Discussion not gawk at XRSX and Moghunters scripts although the artwork is stunning, I love it, everyone should gawk at that.

Alright, I'll have to explain that.
First, yeah, Hero don't believe in god in the beginning.
But not anymore.
Not after what happened to me...
There's something happened before I got the first piece of sword.
I don't want to reveal that much so everything will remain secret untill you play the game.

For the character, the same thing, I dont want to reveal much about them.
I want player to know about them by playing the game.

Hope you understand.
 

mawk

Sponsor

It's really lame to say "I'm going to hold off on key details which affect a reader's impression of the game because it might spoil the first half hour." Don't be afraid to spoil whatever amazing revelations you had planned in the introduction; between that and leaving threadgoers with a lame-duck understanding of the plot, it's much worse to have a project thread that doesn't reveal much of note. Since you're afraid of spoiling something that happens even before the quest begins, I doubt it'd be much of a loss. For everything else, well...

A twenty-year-old boy who try to collect the sword of "Heaven Weapon".
He has no father, he don't even know who his father is.
In his journey, he found the importance of friendship.

Don't tell me that you can't do any better than this!?

There's keeping key secrets secret and then there's making your entire game a big inaccessible monolith. You're being way too tight-lipped here -- so it turns out that the main villain killed the hero's father, that's the sort of thing you don't have to reveal in a character description, but please tell us more about his personality and his motives!
 
OmegaGroudon":vp3361ul said:
Okay. I agreed with you.
Fix the character soon.

You really should, the art is the only reason I think this project could be going somewhere, it's the only original thing in here besides the flat plot detailed above.
 

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