Redesigned it, well tell us about it. I don't know anything about this game and the grammar is quite bad, I'd suggest you get someone to help you with it if your English isn't that good.
Also:
Do you believe in god?
I would have laughed if anyone had asked me that question.
And:
Allan decided to find the rest of the sword...
The journey begins...
If he would've laughed at the thought of believing in God why would he suddenly want to go out of his way to find 6 pieces of a sword that apparently opens the "Gate to Heaven", I find it hard to believe? There's no motivation, okay so he got given one of seven pieces by a spirit but how does he know it's not fake? Why would he even care what it is if he doesn't believe in God. If I was in his place I'd try and sell it and have a good time with the money, hell if everyone's after them they'd sell for millions.
Also practically Zero info on the characters, nice pretty pictures but, there really is nothing there about them, what is Raina to accompany him on his trip? They develop a friendship, so there's nothing before it? If so why would she go with some crazy guy who suddenly believes in God and Heaven because he got one of seven pieces of a "Heaven Weapon"?
This isn't Concept Development but I just see no base for actions, also I see most of the comments in here aren't even about the game just how pretty the externally made systems look. I'm not saying it's bad to have them just that so far no ones been really helpful, it's Project Discussion not gawk at XRSX and Moghunters scripts although the artwork is stunning, I love it, everyone should gawk at that.