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Diabound's question thread =p

I'm having trouble installing the font: MS Sans Serif. Here is the code I am using:

Font.default_name = "MS Sans Serif"
Font.default_size = 11
Font.default_color = Color .new(255,255,255,255)

Can someone tell me what's wrong?

Another question, how do you make it progress in the game after you beat a boss? I can't seem to make it to where it will know if you have beaten it or not.
 
If it's an event based battle, "Battle Processing", just set a switch after the Battle Processing command. If the player loses, it goes right to gameover, so the switch won't get set.

If it's random encounter based, you have to set the switch in the Troop tab, either at Battle End or when the enemies HP == 0. (not looking at RMXP right now, so the terminology escapes me.)
 
Ok, thanks.
Ima just make this my question thread.

Is there a way to add one new skill to your list of skills once each turn and that can only be used once per battle?? So like you could only use the card once in a battle but if you battled again they would regenerate but once you used them they would disappear new battle regenerate use etc., I'm using 'skill cards' and they can be drawn out of the deck and used to summon monsters cast spells etc but I'm not sure how to work that out.
 
Hmm. I would imagine the best way would be using the following event commands:

- add skill
- remove skill
- use skill

On your skill, instead of normally casting it, create a new skill which calls a common event. Create a common event with:

- use skill x
- remove skill x

Now whenever that skill is used it is removed.

To "draw" a skill, you would have to use "add skill" somewhere.
 
Ok, but how would I get the skill to come back again after it has been removed? See, I only want skills to be used once per battle, so it would regenerate for the next battle.

Oh, and I want the user to be able to be able to choose their decks. And I want the drawn card to be a random card from their deck.
 

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