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Demon's Revenge

Yin

Member

DRLogoMaybe.png


I am still preparing this topic, but please do give feedback on what is here!

In a deep dark corner of the universe, there's a small galaxy consisting of very few planets. Most notable are three planets, which sit in the middle of the solar system. In the middle of these three planets lies a small planet named Hasphal. Above Hasphal is a large robust planet called Dagmedok which legend says a powerful race of supernatural beings with vast technology exists, and to watch over the planet of Hasphal. And just below it is a planet closest to the sun... A dark eerie looking planet called Remerin, where the hasphalians say the land is filled with flames.

Around the planet of Dagmedok is a moon the same size of Hasphal called Fliridian. On this moon lived a species of humanoid beings called kelt. The kelt use modern technology and have enjoyed peace and prosperity throughout their existence. But peace and prosperity comes with a price.

The moon eventually became over populated. With its thriving economy, and almost non-existant poverty, there were less deaths and more births than the moon could hold. The leader of this moon, Latrell Flamous, ordered and experiment to send some of his people to Dagmedok, but whenever they sent ships to explore it, their ships would mysteriously disappear. They found what to them looked like an under developed planet, Hasphal. He sent ships there to find that it was not populated.

He wanted the people to start off fresh. With the willing few he had, he sent them to inhabit the planet of Hasphal. So the same problem of Fliridian won't fall upon Hasphal, he sent them without the perks and technology of Fliridian so the population can be maintained. He felt it was better than just exterminating his own people, but again, with every good, there is a bad.

Unknown to anyone who scouted the planet before, there were creatures called jehts. The jehts went into hiding underground until the Fliridians would eventually leave... But they didn't. Instead, they evolved their race, changing into humans. When the jehts finally decided they wanted to reclaim their surface, the humans refused to let them. In fact, the humans were repulsed by their disfigured features and named them as if they were creatures from Remerin, demons. Till this day, jehts are still fighting for what is rightfully theirs...

Senasuke is a rough young woman, not really too smart, but very sarcastic. She has been through a lot during her life. As a child, for years, all she can remember was being in a chamber having needles stuck in her, striking painful sensations, and blurred visions of a woman. It finally ended one day when she woke up in a nice house at the age of 6. She had a brother, and parents, a nice bed to sleep in, she was enrolled in a school, and had a good friend. Was it all just a crazy nightmare? This somewhat good life went on for a long time until one day, at the age of 14, on her way to the park from school, she was kidnapped. Again, these terrible feelings, the same blurred visions.... It wasn't a nightmare. After a few days of torture, she was thrown on the side of her house where her brother found her. But she was different... Cold.... Not the same Senasuke he grew up with. He asked her questions, "where were you?" "what's going on?" "what happened to your eyes?" All she could say was "leave me alone." He noticed her voice wasn't the same. He backed off, but he cared too much to just sit by and watch his sister go through this hard time alone. He made the terrible mistake of trying to comfort her. He touched her shoulder and she turned around to face him. Her eyes, golden. She blacks out. When she comes to, she sees her brother lying in a pool of water. Pale as if he drowned. Had she done this? She heard her mom rushing to the room and climbed out of the window. She knew they would blame her. "That DEMON!" she hears her mom say as she's running into the woods. For years all she could do was run, kill, and hide. She ends up finding a shack in a relatively quiet area. Nobody could find her there. She makes a home for herself and lives there. A couple of years later, it appears as if the ridders have found her. She begins getting knocks on the door, death threats, and battles. This goes on until the present. She is now 23 years old. She finally gets sick of it. Losing all hope and grip on humanity, she vows to become the monster everyone has made her.... Until one day an unprepared demon ridder named Jagen sees more in her heart than she thought she had left in her soul.

Senasuke-1.png
Senasuke:
She is rude and easily irritated. She is very good at making people feel stupid even though she isn't really that smart herself.
She is what is known as a sulivan in my game. A demon who wields the power of water. (Also, read the Main Story)

Jagen-2.png
Jagen:
Jagen is a rich demon ridder who listens to both sides of the story before making his decision. He is a kind hearted person that the sympathetic player will love. He is the calmest person in the game, the most sensible person too.
He has several skills taught by the headquarters and uses the power of lohals to heal.

Jynx-1.png
Jynx:
He is very sarcastic, but he does have a soft spot.
He's a trans demon. He can phase and distort himself and also he can control/wield the element of darkness.

Maximillion:
He is the leader of the demon ridders. He manages and owns the headquarters.

Sinara.png
Sinara:
She works for Maximillion. Doing mostly field work. She also thirsts for the power she needs to complete her task.

Niraku:
This is Senasuke's brother, who she thought was dead. Max is using him as a pawn to get Senasuke.

Mioni.png
Mioni:
An alchemist who resides in Annox Desert.

ScreenshotUndoneMap.png


GameplayIntroScene.png


SenInHerAbandonedhouse.png


I know there are a couple of glitches with the shadows, those will be fixed.

All original music by Ryan Davis (Gravey).
Completely original graphics
Motion comic like animations
Unique systems

Please look here if you are interested in helping!
Additional spriters (The little map guys, I will provide the template)
Debugger (Coder to help make everything compatible)
Graphic Designer (For the logo)

Main credits:
Me (Yin/Yinyamina/Whitney Correa) - Concept, Story, Eventing, Programming, Spriting.... Basically everything.
Trexrell44 (Tyrell White) - Kerell Character, Spriting (Battlers, Little guys templates), Art
Ryan Davis (Gravey) - Music
Seox - Programming - Tweaks on.... Everything basically
Matwek - Spriting (Tilesets)
Valdred - Programming - Menu and all features of the menu

Credits for people who are involved, but probably don't even know it.
Zeriab - Caterpillar, Anti-Lag, Voice Acting Switch
Tidloc - Dynamic Shop
The LawG14 (Probably) - Screenshot Save Screen
RPG/Cowlol - A* Pathfinding
Dubealex - Memorize Location
Near Fantastica - Event Triggers
Sheol - Force Save
Kain Nobel - Item Finder, Dead Like States, Map Infos, Longer Show Choice Messages
Rataime (Probably) - Destruction Engine
ForeverZer0 - Enhance Weather
Ccoa - Enhanced Weather
Agckuu Coceg - Enhanced Weather
Smooth Map Scrolling From portugese site (need to get guy's name)
Piotr "arev" Zurek - World Map
Light Map System - Near Fantastica
Dahrkael - Flash Player addon
Ryex - Dynamic Sounds
Gubid - Enemy Follow System
Atoa - Battle System + Addons
Charlie Fleed - Enhanced Equipment
RPG Advocate - Random Monster Groups
Eilie - Potion Minigame, Lock Picking Minigame
Wazakindjes - Item Crafting
Derula - Message System
Olivia - Window Skin
Dervvulfman - Patch For Random Monster Groups, Melly Mel's Calendar, Skill Leveling System
EOG - Patch For Combining Lockpicking and Crafting Systems

My Mom, Barbara
My Sons, Adonus and (I Don't Know Yet)

Dated for release early 2012 (Hopefully January 17, 2012)
Will be a commercial project
If all goes well and as planned, a demo will be out mid or late February. Possibly early March.
 
I must say, the graphics look beautiful, to me anyway. I love the grass you've used, it is so much more vibrant and realistic than the RPG Maker RTP grass.

It will be interesting to see how your story develops in the game. Will there be flashbacks of Senasuke's somewhat turbulent past, or is the player just told it all beforehand?
 

Yin

Member

Sorry for the late reply, I thought I subscribed to this thread.

There will be flashbacks and plenty will unfold even on the way to finding her brother.
Before hand, the player is left with images, the same images she experienced. They will be left just as clueless as her.

Finished remapping my Desert Town Exterior!

AnnoxPalaceEntranceNoEvents.png


I've replace them. They have no grid now.

NoGrid2.png

NoGrid.png

NoGrid3.png
 
The graphics look really cool, yet some of them are just too luminostic! (Is that how you spell that?) There is too much use of yellow, especially in the interior screenshot. Try darken the whole thing, and I'm sure it will look much better. The forests look much better, and the charsets too.

Good luck making it, anyways!
 

Yin

Member

Thank you! I am in the process of darkening my tiles now. I realize that they are a bit bright. I just can't seem to get the colors right without making it look off somehow.
 

Yin

Member

I desaturated the colors a bit. I think it made the forest look better, but I'm still not so sure about the desert or the interior.

DesaturatedSensHouse.png


DesaturatedOrigin.png


DesaturatedAnnox.png
 

Yin

Member

Then I'm most likely going to have to change the colors through the palette. If I desaturate it any more, it will be black and white lol. I'll work on it some more. Thanks!

Oh yeah and it's darker because it's night time. That may have played a factor in that.
 
Um that kinda changes the situation xD
Can you show this an normal lighting then?
Also, the first map is still slightly too orange, try browning the whole thing :)
 

Yin

Member

Hey guys we have upgraded our project greatly. And really would like to know what you think.

For a long time it had been and my dream to do the indie video game thing. So we been putting our time,effort, and funding into it for a very long time. I'll like to show you guys some parts of it and let me know what you think. We are looking to add most of the bells and whistles that many commercial products would have. Like our animations and motion comic. Most of what we are showing is not the final product but your comments and critique are indeed welcomed.

The art style I am going for as far as the motion comic goes is as follows
Untitled-1-8.png


I wanted something dark and simple because of the time frame, style of the games animation and motion comic we are working on.

Here is a sample of the motion comics we have in the game to move the story from time to time. The final product will probably have narration but this is more like a demo of it. This pretty much jumps off some of the lore in the game. We really hope you like it. I know there needs to be some polish here and there but at the moment I am pretty happy with the results as a whole.

http://www.youtube.com/watch?v=aGzHn-hu0pE

And of course the actually game play, story, etc. which we will be presenting more soon. For now here is some battler sprites of three of the main characters.

jagconcept.png

Senconcept.png

sinconcept.png
 

Yin

Member

We've gone through a lot since the last post. We've gotten a new artist, a new logo, and put out a demo!

Ricky Gunawan's work with L.D. Hyde's Logo
427816_10151214277088816_1717577561_n.jpg


Updated screenshots:

WolfBitingJagen.png

SenFoundByARidder.png

WaterworksAgainstJagen.png

JagenSlicingAWolf.png

Jagenbeingsexist.png

IntroducingSinara.png

IntroducingSen.png

FightingSinara.png

FightingAnArmoredRidder.png

AMeeting.png


We've updated the demo with a new link and plenty of bug fixes!

https://www.dropbox.com/s/d0o12hyl87dwh ... 20Demo.exe

Has anyone here tried this out yet? We'd love you hear your opinions!

And we have 8 days left, but we are still not out! If you like the game please consider pledging to our kickstarter!
http://www.kickstarter.com/projects/199 ... ns-revenge
 
Hello again everyone, we have been at work taking in the feedback that we have received last year on our demo and presentation. A bunch of time has been put into maintaining and refining the quality of gameplay and production values. We acknowledged a lot of what we got right and wrong and put our best foot forward into making everything better. A bunch of work has been put into making the game even more dynamic and animated than previously. We really strive to make something unique and engaging and most of all a lot of fun.

Menu:
snap0055.png

Upgraded Tiles
snap0009_zpsb1069024.png

Dynamic Lighting
snap0012_zps37132831.png


And upgraded the battlers with a new color scheme. More animations and better transitions.
Kerell_zps3ff70830.png

Jagen_zps91f8f4a7.png


So yeah... progress.
Max-In-Action.png
 

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