Thanks, miss matcha, but you might be missing the point of the game here. I'm the last person to wave away feedback, so I'll probably add more to the synopsis later on, but this game cares very little about the storyline. In fact, for the most part I am making up the story as I go along.
The idea behind this project is that it's a well-made VX game. It's intended to be a decent example of a generic but solid game, that doesn't rely on zany features or fancy graphics, or even a particularly fantastic storyline. The draw to the game comes from the fact that the little touches make it a playable and thus enjoyable experience. In addition to that, it's intended to be a bit of an example for a "middle ground" type of game for RPG Maker VX. If your game is better than this, it's a good game, and if your game is worse than this, it needs some work.
On top of that, it's a personal exercise to get me to actually release something.
That said... I doubt I'll be able to finish the Autumn Temple before Sunday, with the amount of schoolwork that I have to do (finals, and I have two 10-page papers do next week). I'm still willing to keep on schedule and release what I'm making, but I wonder if it might be better to wait until next weekend rather than release a half-completed dungeon.
We'll see how far I get.
The idea behind this project is that it's a well-made VX game. It's intended to be a decent example of a generic but solid game, that doesn't rely on zany features or fancy graphics, or even a particularly fantastic storyline. The draw to the game comes from the fact that the little touches make it a playable and thus enjoyable experience. In addition to that, it's intended to be a bit of an example for a "middle ground" type of game for RPG Maker VX. If your game is better than this, it's a good game, and if your game is worse than this, it needs some work.
On top of that, it's a personal exercise to get me to actually release something.
That said... I doubt I'll be able to finish the Autumn Temple before Sunday, with the amount of schoolwork that I have to do (finals, and I have two 10-page papers do next week). I'm still willing to keep on schedule and release what I'm making, but I wonder if it might be better to wait until next weekend rather than release a half-completed dungeon.
We'll see how far I get.