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[DEMO]Monstructs

Sir

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Yeah the city itself looks good, but the grass areas the nature is to square, other then that i think it looks alright
 
hey i wanted your opinion on the library i'm made. here it is.
Library 1st Floor
Library1stflr.png

Westwing1stflr.png

Eastwing1stflr.png


Library 2nd Floor
2ndflr.png

eastwing.png

westwing.png
 
Hey folks! still working on this. In fact I have a new map to show off and dish out some interesting info on a game feature.
jobcenter.png

This is the Job Center, where you send your Monstruct out on jobs helping folks. What makes this interesting is i'm using a Dispatch system similar to FFTA (Final Fantasy Tactics Advanced)which i'm proud of(took me awhile to event it).

i'll post up more stuff soon for you guys. L8R!
 
hey guys. just wanted to say that although goin has been abit slow, progress is still being made for this game. i've FINALLY finished the last set of Monstructs. these are the Fusions and Enhancements(created by either fusing two or more monstructs/ equipping a monstruct with an accessory).

WarrorGorgon.png

Warrior Gorgon

WingedFireswordsman.png

Winged Fireswordsman

WanderingMonk.png

Wandering Monk

WaveDancer.png

Wave Dancer

Thor.png

Thor

Tzitzimitl.png

Tzitzimitl

SonGoku.png

Son Goku

Trikaratops.png

Trikaratops

ShininGarou.png

ShininGarou

Well that's it for now. will show more stuff soon.
 
This project has potential indeed! I liked the story very much; it's original and has a 'new' feeling to it. I especially liked the part about castes. ^^

A few points, though:

~ Your indoor mapping is not bad, but it needs some improving. The most thing I realized are spaces and emptiness. It gives a bad feeling to your maps. I think you should close them up and make them smaller, and don't leave many empty spaces, but just enough to walk around freely.

~ While your outdoor mapping is better, it's still a bit empty. Add more flowers and trees and fill it up a bit more. I don't suggest to use the canopy autotile either, since it looks a little bad.

Hmm...I think that's all! I wish you luck and I hope to see this game done soon~ ^^
 
I'm going to be updating the first post with better info on the game soon. yeah, i'll revamp the problem maps once i get the graphics done. thanks again
 
Hey folks i know its been awhile since I've last said anything, so i thought i'd show off a new image for you all.

this is one of the main bad guys of the game. His name's Dessecado, the spirit of the desert.
Dessecado.png

What do you guys think?

oh as a side note, i wanted to give you guys a little inside info. When you go into battle, you WILL NOT be able to access your item bag!
don't worry, i've come up with a way around this that will give the game a more interesting twist.
 
For those who may be interested and/or thought this was dead, I :rock: FINALLY made a demo of this game :rock:
and should be ready to produce a final produce by October. just looking for a bit of feedback on it. Feel free to download and leave a thought or two. CHECK THE FIRST POST THANKS!!!
 
Hey thanks for coming back to post it. I'll give it a try tomorrow if I remember.

Edit: I'm sorry, I can't get the game to decompress. I'll try and find out if it's my PC or the file itself.
 
Looks like a problem I've seen before.

The RPG Maker executable extractor has a limit of 128MB games, your extractor is exactly 128MB in size so I guess you hit that limit.

The solution is to put all the audio resources into a different folder, compile the game, run the extractor to decompress the game then copy the audio resources back into the project and into that decompressed folder.

From there, ZIP or RAR up the decompressed game and upload that, then you'll have an encrypted game in a compressed wrapper.

Audio files are not compressed by RPG Maker anyway, which is why it's best to temporarily move out audio files and move them back in, plus; audio files tend to be the largest type of resource.


As a rule of thumb in software development: Test your release builds before releasing, you would have found this problem out on your own if you had first tried to extract your own game.
 
Thanks for the head's up. I guess your right I should have tried to uncompress before hand. I never had an issue with it before. but I guess Murphy's law still rules the day. :|: :|:
 
You never had an issue until you added lots of audio files or you never had an issue because nobody told you about the problem, either way remember to test your compiled game.
 
i think i'll be postign some of the battlers i'll be using soon as well





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I have a blog!
 
Please excuse the lack of structure of this post and please take my comments lightly, I don't mean to be offensive in anyway.


Your Game.ini asks for RGSS104E.dll but you supply RGSS100J.dll, what's up with that? It didn't crash or anything, but it was a bit weird.

Character naming is broken, I get [][][][] as the default name

The opening has a giant repeating, stretched texture of a star or something.

I actually made it crash somehow, can't reproduce the crash.

I like how the windowskin changes depending on what kind of personality you select.

The animated cut-scene crashes the game for me after he casts the earth spell with "Graphics/Pictures/Urth was not found"

I threw in my own Urth.jpg image to continue past the second crash, saved the game and expected to be able to play but then more cut-scene happened! I just mashed the C key to skip it all as I really wasn't interested, the opening gave me the Pokemon impression so I expected it to be story-light only to be faced with quite a lot of text and a cut-scene that lasts a little long, I get control long enough to leave a room (Found the hidden switch straight away :grin: ) and then hit another cut-scene.

Your movement pathing is broken, if you mash the C key then the main character tends to walk off or stand still and shout across the map at whoever he is talking to, I also had no collision after you return to your burnt grandpa's house.

So the hero decides to become a Monstruct Master and more button-mashing text ensues.

I press shift and I get "Hey n[618]", did you miss a backslash there?

I stopped playing on my first random encounter because it crashed with an RGSS error, I didn't write it down, sorry.



I think for an early game it's a good attempt, however I feel that you should label this one as your practice project for learning the RMXP engine and move onto something else, I can see you've used a lot of unique features to get stuff to work, I didn't play through all 84 maps but from what I saw you had the right idea with mapping, but the details were lacking and your events are still a bit messy.

I would re-work the project and look at it from the perspective of what you want it to be, I felt a pokemon vibe from the very start with that introduction (And to be honest, a game called "Monstructs" I expected it), but it was being dragged along with a story.
Open-world, quick to begin would probably have suited that a bit more, and the RMXP engine by default can't achieve the ideas that you want to create.

Master the RPG Maker engine some more, study some game design rules and then re-approach with a good development strategy, make some posts in the General Game Making Discussion forum asking for how people tackle game design (Like how they introduce their games, how long until the player takes control, how much customisation of the player they allow, I know that you had gender, name and some personality traits), all the unique ideas you come up with are probably worth discussing first on this website before pursuing so then you can nail it perfectly.
 

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