I liked it a whole lot, but I got the bug Yeyinde did in my third fight with dogs (after I tried using double shot, realized I had no ammo, reloaded, then when Serren's portrait reset to the start of the bar it just stopped). And since I hardly ever save, kind of ruined it for me.
Nice to hear that the slowdown after you choose a command was a bug though, I was starting to think Serren had old man arms and took 15 seconds to lift his gun to aim (which resulted in the first fight with the dogs nearly killing me).
The graphics are done fantastically, low-key colors in a somber environment with a lot of pipes looks great, and the way the characters look is fabulously unique, even if it does use a lot of RTP stuff in there (which is all the more credit to it since that cuts down on your workload and still maintains a unique look).
The music was nice, liked the random beats added in when you wandered by some musicians, and it all fit in with the style super-duper.
My only gripes are the bugs I'm sure will be worked out, and the lack of 'GO HERE DAMNIT' directions. Looking at the map in the menu made me think I was in Shaw to begin with (which was wrong) since the map's Shaw was highlighted, and 'going to see Treshire in Shaw' was kind of like, "what?" I wandered around Shaw for about 20 minutes before the last building I wandered into was the correct one (I'd fix that by just having Serren have a fabulous little thought bubble of 'Treshire's place was somewhere in the middle of the city I think' or somesuch nonsense).
But yeah, all in all, it's looking fantastic, even though yeah, running out of ammo does seem to leave you slightly screwed over, especially at the beginning when you can't buy any because you're poor, especially if you're not adventurous and find boxes with ammo in them.
Nice to hear that the slowdown after you choose a command was a bug though, I was starting to think Serren had old man arms and took 15 seconds to lift his gun to aim (which resulted in the first fight with the dogs nearly killing me).
The graphics are done fantastically, low-key colors in a somber environment with a lot of pipes looks great, and the way the characters look is fabulously unique, even if it does use a lot of RTP stuff in there (which is all the more credit to it since that cuts down on your workload and still maintains a unique look).
The music was nice, liked the random beats added in when you wandered by some musicians, and it all fit in with the style super-duper.
My only gripes are the bugs I'm sure will be worked out, and the lack of 'GO HERE DAMNIT' directions. Looking at the map in the menu made me think I was in Shaw to begin with (which was wrong) since the map's Shaw was highlighted, and 'going to see Treshire in Shaw' was kind of like, "what?" I wandered around Shaw for about 20 minutes before the last building I wandered into was the correct one (I'd fix that by just having Serren have a fabulous little thought bubble of 'Treshire's place was somewhere in the middle of the city I think' or somesuch nonsense).
But yeah, all in all, it's looking fantastic, even though yeah, running out of ammo does seem to leave you slightly screwed over, especially at the beginning when you can't buy any because you're poor, especially if you're not adventurous and find boxes with ammo in them.