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[Demo] Dragon Fantasy: Venaitura II

A game made to look like an early Nintendo Entertainment System game, but feel much different. Dragon Fantasy: Venaitura will mix the old and the new to form a whirlpool of oddly pleasant emotions that you did not think possible from such a creation. So while it may share its graphical style with the games of old, every other aspect is linked to other ages and their corresponding gaming systems. As an example, this game will feature an NES graphical style, but then take on Sega CD-level monsters on top of a PlayStation-level sound track.

Who knows, you may just like it! I know that I do.










"The Dragon's Fantasy comes to a conclusion in this installment, with the very fabric of reality its self being jeopardized by the appearance of the Hero of Old.

When all of the dreams become one, the gate will open, and the truth revealed. What this truth holds is unknown to all creation, but the result of being witness to its knowledge is cataclysmic.

The end is near.
"

-As seen on the Game Page's description at RMN.





--Story--
The final tale that will conclude the Dragon Fantasy series of games and finally explain the meaning behind the multiple worlds within its universe begins with young Gerald and his 86 year old Grandfather, Zaggus. The pair eventually meet up with their long-time friend and fellow villager Fasia, and finally a middle-aged swordsman going by the name of "Pinnik," who claims that the soul reason he has taken up the sword and ventured out in to the world is due to a compelling and mysteriously magical dream he had one night after having fallen in to a deep sleep beneath a statue of the Goddess.

The four friends are plunged in to an epic tale that has woven their very existence in to the fabric of time, and are pit against a force so malevolent and evil that its presence could jeopardize the entirety of reality its self.



--Gameplay--
Traditional, ATB encounters make their appearance once again. As in the previous installment in to the "Venaitura" games, enemies are viewable on the field, triggering encounters only if your player character is touched by one of them. The battles will also take a more strategic approach down the line, and will become exceedingly more difficult in correspondence to the amount of resources that have been given to the player and characters. So while the beginning of the game may be fairly easy, that is going to change once the project nears the end-game.


--Screen shots--

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--Demo Download--

http://rpgmaker.net/games/1678/
 
Oh for the lord of all that is holy... I placed this game in the wrong section.


Oh well! If someone would move it for me, please! It's be kindly appreciated. =)
 

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